Author Topic: INF & CTF BrightSide  (Read 2243 times)

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Offline Sliker_Hawk

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INF & CTF BrightSide
« on: August 03, 2006, 10:45:40 am »
To cut down on bandwidth useage over at Ripway, I've linked all the screenshots.

INF: ... It's a map. Fully waypointed, fun and small.
I added the static turret at the blue base to make it a bit harder.
Sometimes it's hard, other times you can easily get the flag and bring it back.
I've placed medikit spawns where they'll give the blue team an advantage.
And some other stuff.

Overview: http://h1.ripway.com/hawk343/inf-brightside-overv.png
Random: http://h1.ripway.com/hawk343/brghtsde-rnd.PNG

CTF: A small modification of the INF version. It's been balanced for both sides, and I've added another route. Waypointed.

Overview: http://h1.ripway.com/hawk343/ctf-brightside-overv.png
Random: http://h1.ripway.com/hawk343/ctf-brghtsde-rnd.PNG

Both maps attached.
Tell me what you think.

Both tested with 'impossible' bots and 15 seconds team respawn.
Made for 4-5 people per team.
« Last Edit: August 04, 2006, 11:06:50 am by Sliker_Hawk »

Offline Rai-Dei

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Re: INF BrightSide
« Reply #1 on: August 03, 2006, 11:05:30 am »
I like it but it looks alittle too Ctf-ish.

The turret is WAY to cheap to be there.

Offline Eagles_Arrows

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Re: INF BrightSide
« Reply #2 on: August 03, 2006, 11:07:21 am »
It reminds me of my map INF_Curtail...

Well, it's nice, but pretty much a spamfest at the top.

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Offline Mothafix

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Re: INF BrightSide
« Reply #3 on: August 03, 2006, 11:14:56 am »
It's very hard for alpha since bravo spawns straight to flag, and stationary makes it even more harder. This seems more like a ctf map. Scenery, shading and colouring are nice. Not bad. :)
« Last Edit: August 03, 2006, 11:49:38 am by Mothafix »

Offline Demonic

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Re: INF BrightSide
« Reply #4 on: August 03, 2006, 12:23:58 pm »
Hi Sliker_Hawk, long time no see :)

The map looks nice, but it might be a bit small for inf, and with the stationary gun, alpha might have a very hard time capturing the flag.

Offline Keron Cyst

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Re: INF BrightSide
« Reply #5 on: August 03, 2006, 03:29:42 pm »
That would be a splendid CTF map without the turret. I don't know why you decided to make it inf.

Offline Sliker_Hawk

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Re: INF BrightSide
« Reply #6 on: August 04, 2006, 05:10:14 am »
Well it's all tilted in Bravo's favour, even without the turret. I'll modify it a bit and make a CTF out of it.

Offline Sotija

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Re: INF BrightSide
« Reply #7 on: August 04, 2006, 08:07:55 am »
Umm i dont see the Overwiew or pics

Offline Sliker_Hawk

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Re: INF & CTF BrightSide
« Reply #8 on: August 04, 2006, 11:09:59 am »
Should be fixed now...
I forgot to add the shadows to the CTF version... Might do that later.

Oh, and nice of you to remember me, Demonic ;D



Offline Mothafix

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Re: INF & CTF BrightSide
« Reply #9 on: August 04, 2006, 11:20:05 am »
The new route in CTF version should be moved to center.

Offline SoNNy

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Re: INF & CTF BrightSide
« Reply #10 on: August 04, 2006, 12:17:31 pm »
average map , idea is from INF_Curtail hm?

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Offline Mothafix

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Re: INF & CTF BrightSide
« Reply #11 on: August 04, 2006, 12:29:54 pm »
average map , idea is from INF_Curtail hm?

Why do you always say only average map? Could you post something more helpful?

Offline Sliker_Hawk

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Re: INF & CTF BrightSide
« Reply #12 on: August 04, 2006, 12:51:43 pm »
I havn't even seen Inf_Curtail. I looked at ctf_cunae and used the same texture, though.
The tunnel's not in the centre because the islands aren't either. I'll see if it balances it out a bit more.

EDIT: Now that I have seen Curtail, my map doesn't look anything like it..
« Last Edit: August 04, 2006, 12:55:22 pm by Sliker_Hawk »