Author Topic: CTF Disgrace  (Read 1106 times)

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Offline zakath

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CTF Disgrace
« on: March 21, 2009, 04:26:06 pm »
Disgrace

By Zakath and Snipufin
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Map based loosley upon a sketch by Snipufin(http://img5.imageshack.us/img5/4535/map4v.jpg), featuring Reversed ctf in quite a small map.


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: March 21, 2009, 04:30:22 pm by zakath »

#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic

Offline Snipufin

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Re: CTF Disgrace
« Reply #1 on: March 22, 2009, 04:15:59 am »
loosely indeed :D

can't wait to make the better version on the sketch :D
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Offline Dragstie

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Re: CTF Disgrace
« Reply #2 on: March 22, 2009, 06:25:04 am »
i think that the visuals is waay to simple and boring:(

DarkCrusade

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Re: CTF Disgrace
« Reply #3 on: March 22, 2009, 06:59:10 am »
I think visuals are okay, the map is so small and the theme doesnt let somebody give it more scenery. I like the map the way it is since it is reversed ;D Good work!

Offline Sigglez

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Re: CTF Disgrace
« Reply #4 on: March 22, 2009, 05:40:57 pm »
Fun, intense map, loads of fast action.
Latest map: ctf_Rotten2
CWO:ctf_Castar

Offline Suowarrior

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Re: CTF Disgrace
« Reply #5 on: March 23, 2009, 08:27:17 am »
Yah had fun playing this but only reason for it is the smallness & intense of map.

Especially for reverse map, flag place should be so that flag doesn't spin around much cos of nades or bullets hitting the flag, it pisses off that when u are going for cap, flag moves, then you must return it and again go back for cap (usually you were killed before capping).

Another issue are player spawns, they are never recommend to have direct shoot range for flag place, at least not that near. Basically defender can take the flag during the immortal time after spawn, and go top behind polyisland, when the attacking flagger has lost chance for cap.