Yah had fun playing this but only reason for it is the smallness & intense of map.
Especially for reverse map, flag place should be so that flag doesn't spin around much cos of nades or bullets hitting the flag, it pisses off that when u are going for cap, flag moves, then you must return it and again go back for cap (usually you were killed before capping).
Another issue are player spawns, they are never recommend to have direct shoot range for flag place, at least not that near. Basically defender can take the flag during the immortal time after spawn, and go top behind polyisland, when the attacking flagger has lost chance for cap.