Author Topic: Ctf_Suffocate  (Read 2430 times)

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Offline Wraithlike

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Ctf_Suffocate
« on: August 05, 2006, 07:14:34 pm »
My new map, Multitextured, very, very large.

Ctf_Suffocate (Ctf_Shatter2)

Edit:
This might be my return to the mapping scene.

« Last Edit: August 05, 2006, 07:20:36 pm by Wraithlike »

Offline KamikazeDuck

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Re: Ctf_Suffocate
« Reply #1 on: August 05, 2006, 07:26:13 pm »
Wow, that's a fantastic map.

Great scenery, background and colouring usage, you've created a nice atmosphere. Those lianas on the two sides of the map look great and the large opaque trees in the background keep you feeling like you are in a jungle.

Gameplay feels like it should be good but it would be nice if you added a few more spots to hide, maybe some wood hanging from under those two huge rocks that form the majority of the map. The the roof is a little too straight to look natural but that's not saying it looks bad.

Good work.

You're one of my favourite mappersĀ  ;)
« Last Edit: August 05, 2006, 07:35:54 pm by KamikazeDuck »
JUNGLE | ART | PIRATE | RADIATION | DESERT | UFO

Offline iDante

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Re: Ctf_Suffocate
« Reply #2 on: August 05, 2006, 07:34:29 pm »
yarr, from the overview its awesome. Ima gonna download this one...

Offline Wraithlike

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Re: Ctf_Suffocate
« Reply #3 on: August 05, 2006, 07:35:46 pm »
Thanks Kamikaze, it was actually your mappack that inspired me to make this map.

Offline VirtualTT

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Re: Ctf_Suffocate
« Reply #4 on: August 05, 2006, 08:04:52 pm »
mmmm.... looks deliciousĀ  :D

but it seems that zip file is corruptĀ  :( (or it's just don't work for me?)

Offline Wraithlike

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Re: Ctf_Suffocate
« Reply #5 on: August 05, 2006, 08:19:25 pm »
It has all the files, presumebly working, but opera picks up an error for me too. I'll wait to see if anyone else has problems.

Offline iDante

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Re: Ctf_Suffocate
« Reply #6 on: August 05, 2006, 10:20:41 pm »
I didnt have a prollem, worked smooth for me in Firefox.
The map is so crazy it lags like a mother bear on my computer.

Offline Eagles_Arrows

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Re: Ctf_Suffocate
« Reply #7 on: August 06, 2006, 02:03:46 am »
This is just...so freaking...I want to kiss you.

The top route reminds me of b2b, but later reminds me of Equinox because of the bridge.  Every piece of scenery makes this map aesthetically pleasing.

This map doesn't lag on my computer, btw, but judging from the high poly count and scenery, I'd say people with crappy computers won't be able to play.

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Offline SoNNy

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Re: Ctf_Suffocate
« Reply #8 on: August 06, 2006, 04:35:26 am »
Uh, nice map, scenery usage,texture and shading is pretty cool. But maybe this map will be better on other mode, like HTF imho

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Offline viggoloniggolo

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Re: Ctf_Suffocate
« Reply #9 on: August 06, 2006, 06:44:18 am »
I dont like those jungle scenery cutting edges which show how you have stacked scenery onto scenery. It is well-multitextured but that's about it. The layout is extremely basic, better think of more curves and btw, dont copy-paste two sides together, its very lame and removes the signs of effort.

Offline Keron Cyst

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Re: Ctf_Suffocate
« Reply #10 on: August 06, 2006, 10:14:41 am »
Yea, to be honest I also thought that layout was really old. :P I think the bottom half would be excellent for TW, if more cover was laid.

Offline BondJamesBond

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Re: Ctf_Suffocate
« Reply #11 on: August 06, 2006, 10:33:58 am »
You certainly do know how to use scenery to it's fullest
The computer is a moron.
?  - Peter Drucker

Offline Wraithlike

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Re: Ctf_Suffocate
« Reply #12 on: August 08, 2006, 09:28:05 pm »
dont copy-paste two sides together, its very lame and removes the signs of effort.

This is somewhat hypocritical considering on your map db_corpse the outer polys appear duplicated, and that half this map is 8 times larger poly-wise than that map. Not that I'm suggesting that there's anything wrong with mirroring maps. You should make your comment if all of someone's maps are mirrored. (if corpse isn't mirrored, I'll remove that)

I dont like those jungle scenery cutting edges which show how you have stacked scenery onto scenery. It is well-multitextured but that's about it. The layout is extremely basic, better think of more curves

The jungle scenery are overlapped because it makes it look deeper in lower sections and more thinned out higher up.

I also realize that the layout is basic, but the intention is for it to be balanced and fun, I also know that it's really square, and I might fix that If I update it.

I know all that sounds negative, but I do like it when I get good constructive criticism.
« Last Edit: August 10, 2006, 03:23:31 pm by Wraithlike »