Author Topic: Poly bug!  (Read 1743 times)

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Offline F4||3N

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Poly bug!
« on: April 06, 2009, 01:48:16 am »
I'm making a tw map, it's rather large.
Random invisable blocks are being placed on my map.
When I shoot it, it looks like I'm shooting a normal poly.
When I throw a nade at it, the nade kinda pops up infront on me in a poly and doesn't explode.
When I walk into it it respawns me like I just went out of map.

There's several of them some big, some small.

It happened earlier on while creating the map, two huges ones on a bridge.
But when I deleted a few unwanted floating polys, the problem disappeared.

I can't just delete random polys to try and fix the bug.
The map has 1270 polys so far.
I have a large sky scenery and a large water scenery stretched across most of the map.

How can I fix this. ^_^

Offline F4||3N

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Re: Poly bug!
« Reply #1 on: April 06, 2009, 01:49:04 am »
Oops, wrong topic.=\ Move if you want. =D

Offline -Zombie-

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Re: Poly bug!
« Reply #2 on: April 06, 2009, 02:24:38 am »
I think i know whats happening here, it happened to me aswell when I was a begginer mapper.

Select all your polys, then look for polygons that are just a 'line'. The polygons should be invisible (unless there's a border) and you can't see them no matter how close you zoom in. These lines cause telporting. Delete them.

Hope this helps you, and if it doesn't can please upload your map (only if you want to) so I can look more deeply into it?

Offline F4||3N

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Re: Poly bug!
« Reply #3 on: April 06, 2009, 03:06:26 am »
It's to hard to tell if there is polys like that. And In my first map I had several tele polys. So I dunno if this is the problem. Here's the map, and a few pics circling the parts. One of them randomly fixed. =\
It's only my second map and I havent finished. So don't judge XD

Offline F4||3N

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Re: Poly bug!
« Reply #4 on: April 06, 2009, 01:51:50 pm »
Don't worry about trying to fix it. I don't think I'll continue work on it. I have a much better map idea. ^_^

Offline VirtualTT

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Re: Poly bug!
« Reply #5 on: April 06, 2009, 02:06:12 pm »
I think the problem is that map is ubergiantic, try making smaller maps. And also use MPA to pack them - this one is missing lots of sceneries.

Offline F4||3N

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Re: Poly bug!
« Reply #6 on: April 06, 2009, 02:52:29 pm »
Yeah that's why I am not going to finish it. My eyes are to big for my belly, as my mother always tells me! I only realized how big it was when I jumped the middle gap and only just made it with normal jet setting. ^__^

Offline ZomgProniss

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Re: Poly bug!
« Reply #7 on: April 22, 2009, 11:30:48 pm »
could this be a compiling problem?