I'm making a tw map, it's rather large.
Random invisable blocks are being placed on my map.
When I shoot it, it looks like I'm shooting a normal poly.
When I throw a nade at it, the nade kinda pops up infront on me in a poly and doesn't explode.
When I walk into it it respawns me like I just went out of map.
There's several of them some big, some small.
It happened earlier on while creating the map, two huges ones on a bridge.
But when I deleted a few unwanted floating polys, the problem disappeared.
I can't just delete random polys to try and fix the bug.
The map has 1270 polys so far.
I have a large sky scenery and a large water scenery stretched across most of the map.
How can I fix this. ^_^