Author Topic: inf_Swan  (Read 1520 times)

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Offline Wraithlike

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inf_Swan
« on: April 25, 2009, 05:57:39 pm »
Swan

By Wraithlike
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an inf map...


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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: April 25, 2009, 10:40:53 pm by Wraithlike »

Offline poodleinacan

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Re: inf_Swan
« Reply #1 on: April 25, 2009, 06:00:42 pm »
good,but....the "mountains" look like there flowting.....if it's what you wanted to do.
but in overall it sounds fun. ;D
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Offline Suowarrior

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Re: inf_Swan
« Reply #2 on: April 26, 2009, 02:22:22 am »
This one looks very promising. I like the combination of flags. I wish the balance would be good.

I hope you could change the yellow (olive) in polygons, it looks ugly :S. Blue or much browner & darker must be better. Otherwise map is beautiful, it seems veg grass work as snow :)

Offline Dragstie

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Re: inf_Swan
« Reply #3 on: April 26, 2009, 02:59:56 am »
i agree with SuoW about the yellow polygons...

and of some reason the texture doesnt fit in(no offence Vtt)

the gameplay looks cool and balanced:)

gj

DarkCrusade

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Re: inf_Swan
« Reply #4 on: April 26, 2009, 03:03:35 am »
When everything else looks realistic a floating mountain is supposed to have a speacial meaning ... :) I like the map and especially the bunkers + flags, it looks like fun ;D Agree with the yellow polygons :(

Good job

Offline scarface09

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Re: inf_Swan
« Reply #5 on: April 26, 2009, 05:36:32 am »
Looks good. The texture of the mountains just seems to be weird. It just doesn't have that correct feeling to initiate a good game for me.

Although everything else seems to be great. Good Work.
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Offline Suowarrior

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Re: inf_Swan
« Reply #6 on: April 26, 2009, 10:19:09 am »
Shame it didn't work very well. Bravo won the round easily, alphas weren't even near to have cap :S.

Issues:
-Map is a bit too long, bravo can usually settle defence without problems.

-It gives awesome sneaky spots for bravo team (nothing pisses you more than traveling 7-10 seconds and then get killed by defender who is camping behind poly or scenery). Delete those sneaky spots at least from black flag building.

-The black flag building is awkward to move on. Usually you are hunted down before you get the flag, and when you get the flag, you can't move smoothy into white flag building. I recommend some easier spot for black flag, maybe entire remake of black flag building.

Offline Blacksheepboy

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Re: inf_Swan
« Reply #7 on: April 26, 2009, 01:24:15 pm »
The texture of the mountains just seems to be weird. It just doesn't have that correct feeling to initiate a good game for me.

Pfff I've played on absolutely hideous maps that rock hardcore, so none of that "It doesn't look good enough to play on" stuff :P

Maybe if you switched the flags, giving Alpha the advantage of being able to do a more successful run-through.  It'd still maintain decency on Bravo's part, as defending the buildings probably isn't too killer.  As it is, running through, capturing the flag, then doing a U-turn looks pretty brutal.