Author Topic: ctf_Chine  (Read 1104 times)

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Offline Biggles

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ctf_Chine
« on: April 13, 2009, 12:43:04 pm »


The download file may not be the correct version but its the same layout.

Offline Biggles

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Re: ctf_Chine
« Reply #1 on: April 15, 2009, 12:27:18 pm »
Project closed.

Offline Keron Cyst

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Re: ctf_Chine
« Reply #2 on: April 24, 2009, 02:12:30 pm »
Why? I think it's a brilliant idea. The only problem I see really is that it doesn't take enough advantage of the hide-and-seek blocks in the center for flag-carriers, and that could be fixed by moving the openings to the flag spawns away from each other (perhaps not the totally opposite side, but maybe through a tunnel directly underneath, or even both). Only-Player-Collides polygons could be really cleverly used to allow players to take another stab at winning (allow each flag zone to be shot at from the other side that can't be entered).

You should pursue this.

Offline Suowarrior

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Re: ctf_Chine
« Reply #3 on: April 24, 2009, 03:07:25 pm »
Nah it's not brilliant idea. I'm glad you tossed it. Too much climbing up to be fun. And welcome forums Keron Cyst!

DarkCrusade

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Re: ctf_Chine
« Reply #4 on: April 24, 2009, 04:37:33 pm »
I dont like it, too, climbingparts are not much fun :)

Offline poodleinacan

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Re: ctf_Chine
« Reply #5 on: April 25, 2009, 06:03:00 pm »
in french chine means china ..............
but it looks good.
After 3 years, I'm back on the forums!

Offline Gnoblar

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Re: ctf_Chine
« Reply #6 on: April 29, 2009, 06:06:25 am »
Interesting. I'd make some defender spawns, and maybe lessen the middle a bit, making it more elongated, and then maybe some sniping spots either side of the map.

Don't give up!

In my current mod I ditched the deserted holiday resort idea only to come straight back to it. It looks awesome now. Keep it up.