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If anyone wants to work on one with me I'd be totally for it.I've already done a C PMS reader, and it would be really easy to make mar77a's c++ OpenGL renderer thing working with that.
If someone does update it.Please make it so you can have more then one texture on the same map.Not multi texture (Texture with different layers)Have it so in texture properties you can open the texture folder and change that individual poly.So I don't have to make a building with a grass texture. -,-'One of the only things polyworks is missing.
Is there a public svn repos? If not could someone host it? (FliesLikeABrick maybe).
I think what we need is nice, fast, Direct-X based map editor for Windows.Why care about cross-platform capabilities?
And i don't want map editor to glitch like all those *cross platform* applications that use variuos runtimes such as gtk or QT...
A good example of that kind of program would be Audacity.
Another option is java. IMO it is a lot easier to code for cross-platform development and much easier on the end-user not having to recompile. Also the option of using polyworks on a website would be possible, and flippin cool. I'll try and contribute some psuedo code, setting up an JOGL environment to work with iDante's java pms reader.