Poll

Should Scripted Polys be Implemented?

Yes   --- F12
12 (70.6%)
No    --- F11
5 (29.4%)

Total Members Voted: 16

Author Topic: Scripted Polys  (Read 2137 times)

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Offline Hacktank

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Scripted Polys
« on: April 24, 2009, 09:58:47 pm »
It would be nice to be able to select a specific polygon (maby by poly number) and be able to add a specific peice of code to it. It would have events for example:

OnPlayerCollide(ID: byte; xvel,yvel: single);

OnObjectCollide(Style,Owner: byte; xvel,yvel: single);

You would be able to add any normal scripting commands like MovePlayer, ForceWeapon, and CreateBullet. This would be disabled if scripting is set to 0 of corse. So, what do you think?


DarkCrusade

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Re: Scripted Polys
« Reply #1 on: April 24, 2009, 10:58:07 pm »
This would change gameplay very much and of course there is sth you said: polys that hurt, collide, burn, kill or regenerate. More is not useful for Soldat I think and it would need to change the mapformat and that is a dont suggest ;)

F11

Offline SpiltCoffee

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Re: Scripted Polys
« Reply #2 on: April 25, 2009, 02:33:46 am »
This is a scriptcore suggestion, DarkCrusade. I don't think it would require a change to the map format, and if anything, it will change gameplay for the better as scripts would have just a bit more complexity in them (like Soldat Portal maybe?).
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Offline Toumaz

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Re: Scripted Polys
« Reply #3 on: April 25, 2009, 02:35:01 am »
More is not useful for Soldat I think and it would need to change the mapformat and that is a dont suggest ;)
No, it wouldn't need a change of the map format. (edit: DAMN YOU SPILTCOFFEE >:()

And sure, why the hell not, but I reckon this would be a feature that could definitely clog the scriptcore up in terms of runtime performance; I might be talking out of my arse here, but what the hey.

Offline SpiltCoffee

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Re: Scripted Polys
« Reply #4 on: April 25, 2009, 02:39:51 am »
No, it wouldn't need a change of the map format. (edit: DAMN YOU SPILTCOFFEE >:()
Hahaha...

Quote
And sure, why the hell not, but I reckon this would be a feature that could definitely clog the scriptcore up in terms of runtime performance; I might be talking out of my arse here, but what the hey.
Shouldn't be too much going on with it, if only objects are colliding (like knives or health boxes - no bullets, of course... that's where the lag would come from).
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Magnesium Oxide, Calcium Fumarate, Yellow 5, Tocopherol and Less Than 2% Natural Flavour... make Lemonade!

Offline Gnoblar

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Re: Scripted Polys
« Reply #5 on: April 28, 2009, 09:56:57 am »
I like new map ideas. I'd luke to see a change in polys, so you can dump through them from the bottom, and land on top of it, like a platform, and when you crouch, you fall through it.

Offline rayanaga

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Re: Scripted Polys
« Reply #6 on: May 01, 2009, 11:59:11 pm »
Neat idea. :D
I'm for this. F12.
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