Author Topic: New alike TW mod  (Read 1787 times)

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Offline Runny

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New alike TW mod
« on: May 05, 2009, 02:35:13 am »
Hello!

I've started writing new mod, which will be based on TW idea. I don't need help with programming, I just want you to give me some ideas, tell me what you like, and what you don't.

There are 5 main classes: Medic, Engineer, Sniper, Soldier and Gunner. Each has unique skills. Each player can level up, so he gain new abilities, depending on his class. Leveling depends on player's points. Realistic mode and TW maps, ofc.

I try to make the script, which will be easy to change even for people who can't program. There are one file called settings.pas where are only constants, but the whole script rely on them.

The classes' names, beginning weapons, points to achieve the level are all controlled by settings.pas.

Now some more details about classes:

Medic

Medic heal his teammates, but he uses rather light weapons such as DE, MP5.

WEAPONS AVAILABLE:
DE, MP5, USSOCOM, Knife
  • Level1 - Ak-74 and LAW unlocked
  • Level2 - Heals faster
  • Level3 - 125% HP at start
  • Level4 - Self-healing


Engineer

Engineer mastered the usage of heavy weapons - he can build SG and plant mines. He earn 1 mine for 5 points.

WEAPONS AVAILABLE:
DE, Ak-74, USSOCOM, LAW, Knife
  • Level1 - SPAS and Minimi unlocked
  • Level2 - 2 bonus nades
  • Level3 - Can build 1 SG
  • Level4 - Earns vest for each 5 kills


Sniper

He was trained to kill enemies quick and effectively. Now he's doing his best.

WEAPONS AVAILABLE:
Baretta, USSOCOM, Knife
  • Level1 - Sees enemies' mines
  • Level2 - Ruger unlocked
  • Level3 - Predator mode for each 5 kills
  • Level4 - Instant kill with Ruger


Soldier

Typical rusher. At first pretty weak becomes a killing-machine.

WEAPONS AVAILABLE:
DE, Ak-74, MP5, USSOCOM, Knife, Chainsaw
  • Level1 - 15% of his hits takes 200% normal damage
  • Level2 - Steyr unlocked
  • Level3 - Ironskin - 15% damage reduced
  • Level4 - Berserk for each 5 kills


Gunner

The guy who calls artillery 8) Airstrike for each 5 kills.

WEAPONS AVAILABLE:
DE, MP5, USSOCOM, LAW, Knife.
  • Level1 - Ak-74 and Minimi unlocked
  • Level2 - Longer and stronger airstrikes
  • Level3 - Airstrikes aimed on specified player (great for killing snipers)
  • Level4 - M-79 unlocked


Waiting for ideas. I think now it's pretty unbalanced :(


Beta testing soon :)






Offline Leo

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Re: New alike TW mod
« Reply #1 on: May 05, 2009, 03:00:50 am »
Isn't TTW about the same ?

Offline Runny

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Re: New alike TW mod
« Reply #2 on: May 05, 2009, 03:42:24 am »
There are classes too, but gameplay is much different that mine

I wonder if profession and level should be deleted or saved after team change.
« Last Edit: May 05, 2009, 03:55:26 am by Runny »

Offline spkka

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Re: New alike TW mod
« Reply #3 on: May 05, 2009, 04:27:15 am »
Sounds really the same.. Except that you added levels to the few classes you got. Anyway good luck scripting it. Kinda impossible with a broken forceweapon etc.
A more original idea would be nice. Making a replica of something good is lame in my opinion. Tell me what better in yours then in TTW so we could maybe improve TTW?

Offline Runny

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Re: New alike TW mod
« Reply #4 on: May 05, 2009, 04:48:15 am »
IMO TTW is all about conquering. And I always wanted to see something like gaining experience while playing TW

Offline spkka

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Re: New alike TW mod
« Reply #5 on: May 05, 2009, 06:18:10 am »
TTW isn't all about conquering. Its all about teamplay.
We didn't really add levels/experience because all kids that play rpg's want this. It will make the difference even bigger between really good and bad players.
Anyways im not discouraging you to make it at all. Its just lots of work to make it work. 

Offline TheV

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Re: New alike TW mod
« Reply #6 on: May 05, 2009, 12:37:46 pm »
Ttw isn't about conquering. It's about spawn killing.

Duh.

Offline rumpel

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Re: New alike TW mod
« Reply #7 on: May 05, 2009, 02:03:04 pm »
aha, nice sigature

duh.
banned.

Offline Mercury92

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Re: New alike TW mod
« Reply #8 on: May 10, 2009, 02:10:08 pm »
Very Good Idea!
Keep going!
When you will release it?

What about vest for Gunner instead of m79.
M79 - no good  :P
« Last Edit: May 10, 2009, 02:16:14 pm by Mercury92 »
[saw]  on 1.5.1

Offline Nixer

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Re: New alike TW mod
« Reply #9 on: May 20, 2009, 03:47:02 pm »
You could add an Officer/Captain that would increase the ''Morale'',
so the soldiers would have more damage.
The Officer/Cpt. should be pretty much vulnerable.
But when the own teams is overtaking ground he gets XP and by that levels.
When he get levels he should get some advantages, like propaganda and stuff like that.