Author Topic: ctf_Roland (Voland-ReMake)  (Read 4742 times)

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DarkCrusade

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Re: ctf_Roland (Voland-ReMake)
« Reply #20 on: July 05, 2009, 05:47:08 am »
In my opinion, it looks like you went in favor of making the map pretty rather than playable.

I try to go for a good gameplay but I don´t like maps that look just like s**t, so I make them pretty. If I miss something on layout I change it and there are many good players out there that can help with testing the maps.

The statures are useless, and only add more places for people to camp and take away from the focus of game play.  If they're not made deadly, it'll be an issue.

The statues are useless? They block offmappers and you can´t camp on the statues that I made for the next update.

The middle route is too constricted, the roof too awkward and bumpy, and basically useless as it flushes out into the lower route anyway.

I am working on the roof, the roof will be smoother and maybe one polygon less deadly. I know that the top route was in the old version basically a safe spot, but in my version you are able to change immediatly to the lower routes without loosing speed what makes gameplay faster. The middle route is kind of useless at the moment, I agree with you in that point. Basically it is for my map a route to get a safe spot / to trick enemys out if you can.

Top is also constricted. 

More information maybe?

Bases are small, exits are small.

The exits are bigger than in the original.

No offense, but I'll take the original.

That is your decision.

Edit: Also, the liana sceneries hanging everywhere don't look that great.  Less stretching of sceneries and more focus on actually working with them would pay off.

I am working on the liana, there will be more various and better placed.




Agreed with Niko about the sun and camonets. Just kill the damn sun...

I also like the center part of map.

I removed the sun already and gave the camonets lower opacity so it looks not like those in the older version of the map.

Offline ~Niko~

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Re: ctf_Roland (Voland-ReMake)
« Reply #21 on: July 05, 2009, 07:28:44 am »
What's the point of having ten meters long lianas? Are they beautiful anyways? I'd go for another kind of scenery. The swords are maybe a bit to wide, too... Update the screenshots, we're running out of things to say here.

DarkCrusade

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Re: ctf_Roland (Voland-ReMake)
« Reply #22 on: July 05, 2009, 10:03:10 am »
Okay, here we go :) I changed the top, the route below the top, the middle and some polystructure, but I am not ready with polygon overlapping and such. I removed those lianas and I will find something better. No download yet, but you can see all changes on the screen (left side: new, right side: old).



Offline ~Niko~

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Re: ctf_Roland (Voland-ReMake)
« Reply #23 on: July 05, 2009, 10:30:46 am »
It's getting somewhat better. The statue now looks fine to me. It's not a lady with skirt mad-warrior anymore. Still need heaps of tweaks I guess.

DarkCrusade

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Re: ctf_Roland (Voland-ReMake)
« Reply #24 on: July 05, 2009, 10:38:58 am »
26 more days where I can work :)

Offline F4||3N

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Re: ctf_Roland (Voland-ReMake)
« Reply #25 on: July 08, 2009, 01:47:20 am »
The sun was my favorite part. xP

DarkCrusade

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Re: ctf_Roland (Voland-ReMake)
« Reply #26 on: July 08, 2009, 01:57:22 am »
Well, if you liked the sun really I can give you a version with the sun :)

Offline Shard

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Re: ctf_Roland (Voland-ReMake)
« Reply #27 on: July 08, 2009, 03:41:54 pm »
Once again someone has made a remake of the worlds crapest map and made it sexy. Good work DarkCrusade.

DarkCrusade

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Re: ctf_Roland (Voland-ReMake)
« Reply #28 on: July 14, 2009, 06:28:27 am »
Next version: changes on top route and middle route for faster moving and little changes on the covered top route. Changes in middle part and I got rid of that liana hanging around everywhere and instead of them I have now some real vegetation there :) I worked on the opacity of the camonets and I guess they are good now, so ... download in attachment :)