Author Topic: ctf_JungleRuins v0.95  (Read 2339 times)

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DarkCrusade

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ctf_JungleRuins v0.95
« on: June 19, 2009, 04:35:44 pm »
On the screen below you can see my first take on a layout for a remake of ctf_Ruins. I added holes in the walls which are OPC and some bridges and the map is 25 percent bigger than the original map. Any suggestions? Anything to add?


« Last Edit: June 20, 2009, 02:14:17 am by DarkCrusade »

Offline zakath

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Re: ctf_JungleRuins - first Layout
« Reply #1 on: June 19, 2009, 05:26:06 pm »
why bigger? imho ruins size wise was quite ok, its just the general unsmothness of the map that annoys me mostly

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DarkCrusade

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Re: ctf_JungleRuins - first Layout
« Reply #2 on: June 19, 2009, 06:35:50 pm »
Hmm, I can make it smaller then. Anything else to add?

Offline As de Espada

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Re: ctf_JungleRuins - first Layout
« Reply #3 on: June 19, 2009, 06:45:51 pm »
why would you make holes in the CEIL? and those in the extreme external part of the map are non-sense too
I think the middle bridge made lower route unsafe
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Offline Wraithlike

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Re: ctf_JungleRuins - first Layout
« Reply #4 on: June 19, 2009, 07:18:14 pm »
the holes in the far right and left walls are going to do nothing but fuck up gameplay. You could flag throw in there and not be able to recover or return it. I also feel like the use of bridges is excessive, and in the end will only end up being gimmicky and hurting gameplay. I could be wrong, but you should look into an alternative.

Offline ~Niko~

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Re: ctf_JungleRuins - first Layout
« Reply #5 on: June 19, 2009, 07:42:51 pm »
What's the point of making OPC parts in this map? And in the ceiling? Reduce the map size 30% lower, get rid of those useless bridges and OPC and then you can start.

Also, if you are willing to make the layout very similar to the original one, as it seems, I suggest adding/deleting things that might slow gameplay down and tweak some parts of the map.

DarkCrusade

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Re: ctf_JungleRuins - first Layout
« Reply #6 on: June 19, 2009, 07:54:38 pm »
I reduced the size of the map, filled the holes, kept the bridges low (playtest will show whether I use there an OPC wooden bridge or an AC stone bridge), deleted my idea of having a bridge in the middle and started coloring the map. Some scenery was added, too. I will make a polyarted monolith in the middle with smooth transitions to the lower route as you can see on the screen below and add a stone bridge with a little polyisland in the middle, too.



Offline ~Niko~

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Re: ctf_JungleRuins - first Layout
« Reply #7 on: June 19, 2009, 07:58:10 pm »
The fall from the platform where the flag is placed and the low route seems quite big. Did you really scale it? It still looks like 150% bigger...

Also, open a bit more the ceiling, I bet it's too straight.

The rest seems okay so far, keep it going.

DarkCrusade

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Re: ctf_JungleRuins - first Layout
« Reply #8 on: June 19, 2009, 08:05:59 pm »
It goes with the zoom ... I did not show the size of a gostek on the map so you can´t judge about the size of the map if you don´t have the .PMS [pigtail]

DarkCrusade

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Re: ctf_JungleRuins - first Layout
« Reply #9 on: June 20, 2009, 02:13:33 am »
Doublepost :(

Upgraded version with some layout changes and much more scenery. Now the map is really ctf_JungleRuins ;D I guess I have to fill the gaps in the middle where you may switch routes a bit with more scenery and add more dynamic lighteffects behind the ruin + add lianas, but the map is mostly ready :)



Offline ~Niko~

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Re: ctf_JungleRuins v0.95
« Reply #10 on: June 20, 2009, 06:48:39 am »
It's WAY too dark. Set the lower background a bit brighter, or the polygons at least.

DarkCrusade

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Re: ctf_JungleRuins v0.95
« Reply #11 on: June 20, 2009, 08:59:06 am »
Okay, I´ll test that out

Offline As de Espada

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Re: ctf_JungleRuins v0.95
« Reply #12 on: June 20, 2009, 10:09:06 am »
since we don't have any .pms, are the center all set to NORMAL? Did you just kill the middle route?
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DarkCrusade

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Re: ctf_JungleRuins v0.95
« Reply #13 on: June 20, 2009, 11:47:59 am »
Everything is normal except the two bridges in the left and in the right lower corner :) I am working on the map at the moment and added some more lighting and such things, I will put a new overview in this post today.

EDIT: Like mentioned before here is a new overview + an archive with .PMS + scenerypackage. If you have any critic or suggestions what kind of scenery should be in the map, too, please consider about replying :)






« Last Edit: June 20, 2009, 12:13:11 pm by DarkCrusade »

Offline As de Espada

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Re: ctf_JungleRuins v0.95
« Reply #14 on: June 20, 2009, 02:25:13 pm »
wall3 is not default, should be inserted in the .rar
that middle giant scenery is a little confusing. the lower background looks too much like the lower polys... I hited the ceil a lot [retard].
the middle island is gigantic now
« Last Edit: June 21, 2009, 12:32:18 am by As de Espada »
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DarkCrusade

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Re: ctf_JungleRuins v0.95
« Reply #15 on: June 20, 2009, 04:04:05 pm »
wall3 is not default, should be inserted in the .rar
that middle giant scenery is a little confusing. the lower background looks too much like the lower polys... I hited the ceil a lot [retart].
the middle island is gigantic now

You are right with the tunnel, I´ll see what I can change there :) Which middle giant scenery is a little bit confusing? The ruin?

Offline As de Espada

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Re: ctf_JungleRuins v0.95
« Reply #16 on: June 21, 2009, 12:31:51 am »
dc-jungleruins mid, something like that
I swear I could just stand there! lol
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DarkCrusade

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Re: ctf_JungleRuins v0.95
« Reply #17 on: June 21, 2009, 04:28:36 am »
There is nothing I can do about it. When you live in a jungle (mayas for example) and want to build a temple you will take the stone you will find in your territory and not import them from other countries (I bet they didn´t even know about countries, money and such).

I could add a scenery telling you "YOU CAN´T HIT THE GIANT COOL LOOKING RUIN IN THE MIDDLE" if you like to until you get used to it ;D

EDIT: I am on a little vacation for one week, see you back on friday
« Last Edit: June 21, 2009, 09:40:17 am by DarkCrusade »

Offline Suowarrior

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Re: ctf_JungleRuins v0.95
« Reply #18 on: June 21, 2009, 12:12:10 pm »
Not too attached on this heavy bg work... Though it's pretty much same thing at Vtt and some zakath maps... Just my opinion though.

DarkCrusade

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Re: ctf_JungleRuins v0.95
« Reply #19 on: June 27, 2009, 05:04:58 am »
So, what to add, what to change? Is the gameplay good enough? Polybugs?