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Soldat Maps & Mapmaking
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ctf_JungleTrap 2
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Topic: ctf_JungleTrap 2 (Read 1211 times)
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As de Espada
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Posts: 1493
Mapper
ctf_JungleTrap 2
«
on:
July 04, 2009, 11:16:03 pm »
ctf_JungleTrap2
By As de Espada
__________________
Remake of LowSkiller's
ctf_JungleTrap
(3rd SS). I really liked how vertical the gameplay was. I made a new version, with faster movement and using only default texture/scenery. This is BETA version. I pretend to put a little more scenery on it, and some texture stretching.
(^Click To Enlarge^)
Screenshots:
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DarkCrusade
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Re: ctf_JungleTrap 2
«
Reply #1 on:
July 04, 2009, 11:27:22 pm »
Nice looks for a default map
I would delete the colliders in the trees, it is confusing in my opinion. The pit on the top shouldn´t be deadly. Make it ice so you can easily fly there and put some nice vegetation in it like lianas and stuff. I would switch the position of the flag and the middle medikit spawns to make it a bit harder to cap (because of the bridge). The middle part on the top looks not good with that vegetation, it´s too bright. Search for an better scenery for it or try to find a better colorsetting for the 2 sceneryobjects.
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As de Espada
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Posts: 1493
Mapper
Re: ctf_JungleTrap 2
«
Reply #2 on:
July 05, 2009, 05:52:31 pm »
ice in the ceil you say?
ok, I'll work on that upper part.
I'll was thinking in removing the coliders, but I stickied to it because the old version had it. I'm glad you agree with me.
What 2 sceneryobjects are you talking about?
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DarkCrusade
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Re: ctf_JungleTrap 2
«
Reply #3 on:
July 06, 2009, 01:07:18 am »
The entrys to the upper middle part from the bases. There are veg-vines that look awful
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As de Espada
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Posts: 1493
Mapper
Re: ctf_JungleTrap 2
«
Reply #4 on:
July 06, 2009, 04:38:11 pm »
ahh ok, I made that with 6 default scenerys, I'll change that
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Official Soldat Forums
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ctf_JungleTrap 2