Poll

Stuff you'd love to see but never will:

Vehicles (trucks, cars, copters, halo warthog type things)
20 (14%)
More weapons
24 (16.8%)
Jets that set people on fire, like the flamer
5 (3.5%)
Water you can swim in
18 (12.6%)
last.fm scrobbler for mp3 player
0 (0%)
Limited ammo
14 (9.8%)
Chainsaw inflicts damage when dropped and hits an opponent
11 (7.7%)
Moving polygons
30 (21%)
Polygons that go behind the player
9 (6.3%)
Weapon spawns
12 (8.4%)

Total Members Voted: 59

Voting closed: July 17, 2009, 07:09:39 am

Author Topic: Top forever unimplemented features  (Read 3139 times)

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Offline Shard

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Re: Top forever unimplemented features
« Reply #20 on: July 07, 2009, 11:18:39 am »
Wow the CheyTac would be pretty fun. In fact, im gonna change my barret's .ini settings and try to copy it.

Offline LtKillroy

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Re: Top forever unimplemented features
« Reply #21 on: July 07, 2009, 12:44:38 pm »
Better filters. Why that isn't on there is beyond me.
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Offline ds dude

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Re: Top forever unimplemented features
« Reply #22 on: July 07, 2009, 01:16:59 pm »
Water you can swim in would be so hot.

I'll vote for that, as for my other 2 people, don't know yet.
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Offline p0ppin

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Re: Top forever unimplemented features
« Reply #23 on: July 07, 2009, 01:31:08 pm »
Throwing chainsaw for damage would probably make it a lot less underpowered lol... just make it not a 1 hit kill  :P.

As for weapon spawns, it would really give mappers and gamers some more depth to playing.  Instead of just focusing on defending the flags or whatnot, players would have to consider which routes yield the best weapons, and how to get there faster than the enemy.

Moving polygons, coupled with trigger effects (opening doors or maybe setting off traps) would make a nice addition to realistic/climbing maps.  Not sure if destructible environment would be included in this group, but if polygons were somehow made to be pushed by bullets, it would be easy to implement.  Think of how medikits are blown away/affected by gravity, a mapper could stack up squares of polygons so that when they're not shot at, they balance, but when they're hit by something they become unstable and fall apart.  Would be pretty neat to see :P
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Offline Shinobars

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Re: Top forever unimplemented features
« Reply #24 on: July 07, 2009, 02:24:17 pm »
Jets that set people on fire would make me orgasm.

Offline p0ppin

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Re: Top forever unimplemented features
« Reply #25 on: July 07, 2009, 02:49:48 pm »
Ahh I made it real! :P  Who needs coding experience when you've got Imageready? [retard]
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Offline MetsuriTossavainen

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Re: Top forever unimplemented features
« Reply #26 on: July 07, 2009, 02:56:02 pm »
That looks awesome! I would love to have that in Soldat. Would be even more realistic if that structure over that collapsing thing would fell down.

Offline Godefroy

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Re: Top forever unimplemented features
« Reply #27 on: July 07, 2009, 03:19:30 pm »
Vehicles, more weapons, and limited ammo.

Offline MetsuriTossavainen

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Re: Top forever unimplemented features
« Reply #28 on: July 07, 2009, 03:23:01 pm »
If there's limited ammo, then there has to be weapon spawns.

Offline Godefroy

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Re: Top forever unimplemented features
« Reply #29 on: July 07, 2009, 03:25:16 pm »
It makes battles a lot more interesting.

Offline LtKillroy

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Re: Top forever unimplemented features
« Reply #30 on: July 07, 2009, 04:59:37 pm »
Can't you code limited ammo? Having a gun with nine billion (or max) reload time then force weapon them a new one at whatever time you want depending on your server?
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Offline Aquarius

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Re: Top forever unimplemented features
« Reply #31 on: July 07, 2009, 05:37:07 pm »
Water! It was my first suggestion on DNAGames forums 6 years ago...



By the way, I wonder if anyone remembers this prototype (pre 1.2) of Soldat with vehicles:
http://sirdel.webd.pl/screeny/?screen=cars2.gif
Apparently it was to buggy to be included in the final version ;)
« Last Edit: July 07, 2009, 06:09:58 pm by Aquarius »

Offline JudgeMan

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Re: Top forever unimplemented features
« Reply #32 on: July 07, 2009, 07:12:00 pm »
Add: Removal/MAJOR revamp of grenades.

Offline scarface09

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Re: Top forever unimplemented features
« Reply #33 on: July 08, 2009, 02:37:00 am »
Water you could swim in is maaad. Also what you made poppin is awesome!!
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Offline Furai

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Re: Top forever unimplemented features
« Reply #34 on: July 08, 2009, 03:21:05 am »
It's poll for oS? :D
Moving polygons.
Weapon spawns.
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Offline MetsuriTossavainen

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Re: Top forever unimplemented features
« Reply #35 on: July 08, 2009, 07:41:39 am »
It's poll for oS? :D
I think this is just for the normal Soldat atm.