After playing the trial versions to death, I'm going to buy it.
Damn you all for giving me another good reason to waste my time.
Care for a game?
I'm not just making up what a "bug" is, thats what a bug is thats the definition of a bug. http://en.wikipedia.org/wiki/Software_bug
Wikipedia... But still, "that prevents it from behaving as intended". Something behaving as intended is not a bug by ANY standard. As I said, not ideal but it's how these things works. I already agreed with the definition for these purposes, so cut it out.
http://forum.agecommunity.com/forums/thread/615594.aspx
This is the closest thing I can come to what you were talking about. They hate the new way home cities are banded together.
Seems to be confusion about offline/ESO here. Which do you mean?
X2 multiplier is only for ranged attack and skirmishers have the same HP as pikemen (120) according to AOE 3 heaven's statistics page.
I apologize for being unclear about civ bonuses. I'm so used to playing as dutch where I usually rush with 165 hp skirms. On the other hand, the calculation did not include time for pikemen to get new targets, move and initiate a new attack, it had equal effects for artillery, etc, etc - overall it was a best case scenario for the pikemen - so while it slightly changes the numbers, it's far from enough to actually turn the tide. Economy, easier microing, yadda yadda yadda.
The 2x multiplier against AbstractInfantry is for all attacks (well, not BuildingAttack...), and the statistics does not name it as a specific attack bonus, meaning its for all. A look in the proto xml confirms this.
<ProtoAction>
<Name>MeleeHandAttack</Name>
<Damage>6.000000</Damage>
<DamageType>Hand</DamageType>
<ROF>1.500000</ROF>
<DamageBonus type ='AbstractHeavyInfantry'>2.000000</DamageBonus>
<DamageBonus type ='AbstractLightCavalry'>1.500000</DamageBonus>
</ProtoAction>
And it does not mention the 1.5x light cavalry bonus at all.