Author Topic: Age of Empires III  (Read 3353 times)

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Offline The Geologist

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Re: Age of Empires III
« Reply #20 on: July 23, 2009, 10:13:07 pm »
After playing the trial versions to death, I'm going to buy it.

Damn you all for giving me another good reason to waste my time.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline a-4-year-old

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Re: Age of Empires III
« Reply #21 on: July 23, 2009, 10:28:37 pm »
I'm not just making up what a "bug" is, thats what a bug is thats the definition of a bug. http://en.wikipedia.org/wiki/Software_bug

http://forum.agecommunity.com/forums/thread/615594.aspx
This is the closest thing I can come to what you were talking about. They hate the new way home cities are banded together.

X2 multiplier is only for ranged attack and skirmishers have the same HP as pikemen (120) according to AOE 3 heaven's statistics page.
If we hit the bullseye the rest of the dominoes will fall like a house of cards. Checkmate. -Zapp Brannigan

Offline GSx_Major

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Re: Age of Empires III
« Reply #22 on: July 24, 2009, 01:57:40 am »
After playing the trial versions to death, I'm going to buy it.

Damn you all for giving me another good reason to waste my time.
Care for a game?

I'm not just making up what a "bug" is, thats what a bug is thats the definition of a bug. http://en.wikipedia.org/wiki/Software_bug
Wikipedia... But still, "that prevents it from behaving as intended". Something behaving as intended is not a bug by ANY standard. As I said, not ideal but it's how these things works. I already agreed with the definition for these purposes, so cut it out.

http://forum.agecommunity.com/forums/thread/615594.aspx
This is the closest thing I can come to what you were talking about. They hate the new way home cities are banded together.
Seems to be confusion about offline/ESO here. Which do you mean?

X2 multiplier is only for ranged attack and skirmishers have the same HP as pikemen (120) according to AOE 3 heaven's statistics page.
I apologize for being unclear about civ bonuses. I'm so used to playing as dutch where I usually rush with 165 hp skirms. On the other hand, the calculation did not include time for pikemen to get new targets, move and initiate a new attack, it had equal effects for artillery, etc, etc - overall it was a best case scenario for the pikemen - so while it slightly changes the numbers, it's far from enough to actually turn the tide. Economy, easier microing, yadda yadda yadda.

The 2x multiplier against AbstractInfantry is for all attacks (well, not BuildingAttack...), and the statistics does not name it as a specific attack bonus, meaning its for all. A look in the proto xml confirms this.

Code: [Select]
<ProtoAction>
  <Name>MeleeHandAttack</Name>
  <Damage>6.000000</Damage>
  <DamageType>Hand</DamageType>
  <ROF>1.500000</ROF>
  <DamageBonus type ='AbstractHeavyInfantry'>2.000000</DamageBonus>
  <DamageBonus type ='AbstractLightCavalry'>1.500000</DamageBonus>
</ProtoAction>

And it does not mention the 1.5x light cavalry bonus at all.
...and headbutt the sucker through your banana suit!

Offline The Geologist

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Re: Age of Empires III
« Reply #23 on: July 24, 2009, 02:11:50 am »
After playing the trial versions to death, I'm going to buy it.

Damn you all for giving me another good reason to waste my time.
Care for a game?

After a bit of practice, yes.  Bit different than the previous version.
With all its sham, drudgery, and broken dreams it is
still a beautiful world.  Strive to be happy.

Offline Centurion

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Re: Age of Empires III
« Reply #24 on: July 24, 2009, 01:04:42 pm »
Buy it. Or I will buy it for you.