Author Topic: Viet(remake for the contest)  (Read 1502 times)

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Offline zakath

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Viet(remake for the contest)
« on: July 26, 2009, 04:57:14 pm »
first draft of my viet remake basically only done fixed polystructure, multitexture and basic shading.
« Last Edit: July 27, 2009, 04:47:54 am by zakath »

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Offline MetsuriTossavainen

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Re: Viet(remake for the contest)
« Reply #1 on: July 26, 2009, 05:00:27 pm »
This looks very natural map. Reminds me of autumn.

Offline p0ppin

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Re: Viet(remake for the contest)
« Reply #2 on: July 26, 2009, 05:12:50 pm »
I don't like the grassy part of the texture, looks too noisy in my opinion :P  I'd widen the entrances to the middle tunnels, and make it so you can easily roll into them from above.  Would increase the flagger traffic through there I think. ;D

Like this kinda :P
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Offline TheWind

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Re: Viet(remake for the contest)
« Reply #3 on: July 27, 2009, 03:46:02 am »
Looks nice :), LAW sprays and barret sprays will still remain on the top  :D

Offline zakath

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Re: Viet(remake for the contest)
« Reply #4 on: July 27, 2009, 04:49:48 am »
Looks nice :), LAW sprays and barret sprays will still remain on the top  :D
well imho viet is all about the spray to change that I would have to change the whole map and then it wouldn't be viet anymore.
anyways added scenery,waypoints moved around medis/nades as well as implementing p0ppins idea for easier access to middle.

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Offline zakath

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Re: Viet(remake for the contest)
« Reply #5 on: July 27, 2009, 03:27:19 pm »
Changed to Guardian like spawns should open up gameplay a little.
« Last Edit: July 28, 2009, 06:01:15 pm by zakath »

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Offline F4||3N

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Re: Viet(remake for the contest)
« Reply #6 on: July 28, 2009, 05:39:58 am »
Nearly a default I reckon. Dunno about the spawns though.

Offline MetsuriTossavainen

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Re: Viet(remake for the contest)
« Reply #7 on: July 28, 2009, 06:24:23 am »
I dont like those new spawn points.