Almost all other weapons are getting buffed though, so that may kinda nullify the buff that the Socom has. And remember that dealing more damage in one shot is generally considered better than multiple shots of lower damage (as an illustration of what I'm trying to say: the semis kill in one shot when you are low on health while autos take a while).
// Codename: Sogeking v30
// Changes from 1.5 -> 1.5.1
// Deagles dmg +3, fireinterval -1, moveacc -1
// HK MP5 dmg +2
// Ak bink +7, moveacc -2
// Steyr dmg +3, bink +19, moveacc -1
// Spas fireinterval +2, moveacc -1
// Ruger dmg +1, fireinterval -1, reload -10
// M79 bink -40, moveacc -3
// Barrett reload -230, moveacc -1, startup -8
// Minimi bink +7, moveacc -1
// Minigun dmg +1, reload -96, bink +3, moveacc -1, startup -15
// Socom dmg -26, fireinterval -2, reload -13, moveacc -1
// Knife moveacc -1
// Chainsaw dmg +2900, speed -6, fireinterval -1, ammo +105, reload -59, moveacc -1
// LAW fireinterval -24, reload -120, moveacc -1, startup -3
// Flamer moveacc -1
// Arrow moveacc -1
// Flamed arrow moveacc -1
// Punch moveacc -1
// Grenade moveacc -1
// Stat. gun moveacc -1
[Info]
Name=Default mod
Version=1.5.1
[Desert Eagles]
Damage=183
FireInterval=22
Ammo=7
ReloadTime=90
Speed=190
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[HK MP5]
Damage=105
FireInterval=6
Ammo=30
ReloadTime=105
Speed=189
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Aimlag=0
[Ak-74]
Damage=102
FireInterval=10
Ammo=40
ReloadTime=150
Speed=240
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Steyr AUG]
Damage=77
FireInterval=7
Ammo=25
ReloadTime=115
Speed=260
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=1
Recoil=0
Aimlag=0
[Spas-12]
Damage=122
Fireinterval=34
Ammo=8
ReloadTime=175
Speed=139
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Ruger 77]
Damage=247
FireInterval=39
Ammo=4
ReloadTime=80
Speed=330
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=3
Recoil=0
Aimlag=0
[M79]
Damage=165000
FireInterval=6
Ammo=1
ReloadTime=180
Speed=107
BulletStyle=4
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Barret M82A1]
Damage=495
FireInterval=225
Ammo=10
ReloadTime=70
Speed=550
BulletStyle=1
StartUpTime=17
Bink=100
MovementAcc=6
Recoil=0
Aimlag=0
[FN Minimi]
Damage=85
FireInterval=9
Ammo=50
ReloadTime=250
Speed=270
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=2
Recoil=0
Aimlag=0
[XM214 Minigun]
Damage=52
FireInterval=3
Ammo=100
ReloadTime=270
Speed=290
BulletStyle=1
StartUpTime=30
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[USSOCOM]
Damage=148
FireInterval=10
Ammo=12
ReloadTime=52
Speed=180
BulletStyle=1
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Combat Knife]
Damage=215000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=60
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Chainsaw]
Damage=5000
FireInterval=1
Ammo=255
ReloadTime=1
Speed=70
BulletStyle=11
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[M72 LAW]
Damage=150000
FireInterval=6
Ammo=1
ReloadTime=300
Speed=230
BulletStyle=12
StartUpTime=14
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Punch]
Damage=33000
FireInterval=6
Ammo=1
ReloadTime=3
Speed=50
BulletStyle=6
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Grenade]
Damage=150000
FireInterval=80
Ammo=1
ReloadTime=20
Speed=50
BulletStyle=2
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Stationary Gun]
Damage=180
FireInterval=10
Ammo=100
ReloadTime=366
Speed=360
BulletStyle=14
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Flamer]
Damage=1900
FireInterval=6
Ammo=200
ReloadTime=5
Speed=105
BulletStyle=5
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Rambo Bow]
Damage=1200
FireInterval=10
Ammo=1
ReloadTime=25
Speed=210
BulletStyle=7
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0
[Flamed Arrows]
Damage=800
FireInterval=10
Ammo=1
ReloadTime=39
Speed=180
BulletStyle=8
StartUpTime=0
Bink=0
MovementAcc=0
Recoil=0
Aimlag=0