Author Topic: F1 Stats  (Read 4619 times)

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Offline croat1gamer

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Re: F1 Stats
« Reply #20 on: July 30, 2009, 12:39:29 am »
Make a demo that you will watch in 1.5.1 (or will it be 1.6 ;}D )
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Offline L[0ne]R

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Re: F1 Stats
« Reply #21 on: July 30, 2009, 05:04:46 pm »
I just thought it would be nice to have the capping times for a better match report in the bigger competitions.

Just the other day my clan won a map 4-3. we were actually losing 3-0 with 3 minutes left and managed to get 4 quick caps. you can't really know that by looking at the scores.

You can. It was added in 1.5. :/

Offline Fxghta

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Re: F1 Stats
« Reply #22 on: July 30, 2009, 07:46:13 pm »
...?

Heres my example.. in SWC Aus tied Cze 5-5 cobra.

Cap Times with the player who capped

7:50 - CZE Scores - Beaztly
7:14 - AUS Scores - Rooster
6:33 - AUS Scores - Fxghta
5:49 - CZE Scores - Nitro
5:07 - AUS Scores - Rooster
2:34 - CZE Scores - Real Rook
2:22 - CZE Scores - Nitro
1:15 - AUS Scores - Fxghta
1:02 - CZE Scores - Real Rook
0:05 - AUS Scores - Fxghta

Offline L[0ne]R

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Re: F1 Stats
« Reply #23 on: July 31, 2009, 01:01:42 pm »
Oh, actual TIME of caps.. :/
Well, I personally don't find it necessary. It's good in some clan wars, but in the rest of the games it probably won't be used (not to mention how much space it would take).
It's scriptable, so if you need it that much - maybe you could ask someone to make a script for you.

Offline croat1gamer

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Re: F1 Stats
« Reply #24 on: July 31, 2009, 01:18:05 pm »
Its possible to script with TimeLeft and ReadINI fyi.
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Offline Biggles

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Re: F1 Stats
« Reply #25 on: August 13, 2009, 03:07:32 am »
imo the F1 stats are good enough as they are, and how would I be able to spam F1 if I gotta press it three times