Author Topic: Making a boosting gun  (Read 1355 times)

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Offline Shard

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Making a boosting gun
« on: June 23, 2009, 09:39:55 am »
I'm not sure whether this is the right spot but, anyhow, I need to make a gun that boosts me but doesn't shoot people or kill them like the mini gun in hover races or the kamikazes flamer in Hexer. Any help would be appreciated.

Offline ~Niko~

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Re: Making a boosting gun
« Reply #1 on: June 23, 2009, 09:44:03 am »
set speed negative and change the bullet type to shotgun pellets

(I guess)

Offline Snack

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Re: Making a boosting gun
« Reply #2 on: June 23, 2009, 09:52:11 am »
Try this
Code: [Select]
[XM214 Minigun]
Damage=0
FireInterval=1
Ammo=1
ReloadTime=1
Speed=-126
BulletStyle=3
StartUpTime=0
Bink=0
MovementAcc=0

[Chainsaw]
Damage=0
FireInterval=1
Ammo=120
ReloadTime=3600
Speed=-376
BulletStyle=3
StartUpTime=0

Offline Shard

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Re: Making a boosting gun
« Reply #3 on: June 24, 2009, 07:01:27 pm »
Thanks guys, it works, im making a boost gun for my my mod, need a name for it...
« Last Edit: June 24, 2009, 07:38:27 pm by Shard »

Offline Kevin

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Re: Making a boosting gun
« Reply #4 on: August 16, 2009, 08:17:00 am »
BoostMod!

Naw, not really, doubt the whole mod is centered around a weapon that doesn't even (directly) damage anyone.  ::)

Offline Croatian

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Re: Making a boosting gun
« Reply #5 on: August 17, 2009, 03:17:03 am »
BombSki's Multimode had a funny mod what was using AUG as booster , but bullets were unvulnerable and second weapon was SOCOM what has almost damage as knife so it was dangeorusly as knife , i don't know what was the name...