Author Topic: m79 alignment issues  (Read 949 times)

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Offline Blafnigem

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m79 alignment issues
« on: August 18, 2009, 02:23:11 am »
Well I'm getting back into the game and I was messing with the editing capabilities, and I tried using a different texture for the m79-bullet bigger than the standard image.

But when I tested it, the alignment point for the bullet seems to be at the top-right corner no matter what I do. I don't care if it spins, but I just want to know how I might fix the alignment to where I want it?

If its a scripting issue just tell me how and I'll be happy as long as I can still play online.

Offline croat1gamer

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Re: m79 alignment issues
« Reply #1 on: August 18, 2009, 03:06:47 am »
Its a weapon-gfx (i think it is there) sprite issue.
The size MUST be EXACTLY the same size as the default one to be properly aligned.

And it isnt the top right but the top left corner used for aligning.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Croatian

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Re: m79 alignment issues
« Reply #2 on: August 18, 2009, 03:41:35 am »
Try to make weapon-fire blank window and you will get what's going on.
The picture is in right-down corner no matter how big it is, so try using smaller pics.

Offline croat1gamer

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Re: m79 alignment issues
« Reply #3 on: August 18, 2009, 05:01:11 am »
Because of the limitations in gfx modding as a result of the fact that the sprites at always read from the top left of the sprite.
TOP LEFT CORNER

I as an gfx alignment specialized modder should know that better.
Last year, I dreamt I was pissing at a restroom, but I missed the urinal and my penis exploded.

Offline Croatian

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Re: m79 alignment issues
« Reply #4 on: August 18, 2009, 05:04:47 am »
hehe

i like to mod w-gfxses and intrerfaces but interfaces i keep my own.