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procedure OnFlagScore(ID, TeamFlag: byte);begin DoDamage(ID,666);end;
Code: [Select]procedure OnFlagScore(ID, TeamFlag: byte);begin DoDamage(ID,666);end;
procedure OnFlagScore(ID, TeamFlag: byte);beginMovePlayer(ID, GetSpawnStat(ID, 'X'), GetSpawnStat(ID, 'Y'));end;
Code: [Select]procedure OnFlagScore(ID, TeamFlag: byte);beginMovePlayer(ID, GetSpawnStat(ID, 'X'), GetSpawnStat(ID, 'Y'));end;
procedure OnFlagScore(ID, TeamFlag: byte);var i: byte;begin for i:= 1 to 254 do if GetSpawnStat(i,'Style') = GetPlayerStat(ID,'Team') then begin MovePlayer(ID, GetSpawnStat(i,'X'), GetSpawnStat(i,'Y')); break; end;end;
Or do it the lame way by moving the player outside the map.MovePlayer(ID, 99999999999, 99999999999);