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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
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CTF Asylence
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Topic: CTF Asylence (Read 1477 times)
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
CTF Asylence
«
on:
September 04, 2009, 09:32:02 am »
My take at the assymetric mapping contest, trying to combine falling flags with flag throw and flag accessible from both up and down.
its color coded btw. yellow = opc, green = obc.
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#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic
zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: CTF Asylence
«
Reply #1 on:
September 04, 2009, 10:30:01 am »
just tested it at #soldat.mapping and well it favours alpha any ideas to create advantages for bravo without creating disadvantages for alpha?
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Blacksheepboy
Veteran
Posts: 1817
Re: CTF Asylence
«
Reply #2 on:
September 04, 2009, 11:04:28 am »
You could add in the flag feature of falling down a hill before falling through the ground so that it has a little ground time. That way, you'd have yet another flag-feature, and more chance for Bravo to be able to snag it.
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: CTF Asylence
«
Reply #3 on:
September 04, 2009, 06:33:26 pm »
a little updated tested it at #soldat.mapping seems to be more balanced not 100 % sure yet though. opened up bravo base a bit.
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: CTF Asylence
«
Reply #4 on:
September 09, 2009, 12:47:56 pm »
Some small updates + a gfx upgrade.
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: CTF Asylence
«
Reply #5 on:
September 13, 2009, 05:07:33 am »
some changes to upper path as well as gfx update. including animated smoke
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Official Soldat Forums
Soldat Maps & Mapmaking
Mapping Ideas / General Discussions
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF Asylence