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I swear, apart from L[0ne]R, few of you seem to think about terminal velocity.You DO accelerate with gravity, but you reach your terminal velocity too soon.Increase the terminal velocity. This will allow you to reach a greater speed when falling, but there is still a reasonable limit to how fast you will travel. Collisions in games take into account your velocity to calculate where you will be in the next frame/instance and check whether that position is at/in a wall and then offsets you accordingly. In other words, just because you are travelling a little bit faster wont cause the game's collision detection to collapse into itself. You will always get polybugs in some situations because thats the maps design, not the physics.I support this idea. Faslling a little faster is a good thing, and it adds something dynamic to how people must aim at falling targets, because their speed can vary.
This actually goes together with my other recommendation which is when you are really close to ground and press crouch in the right time, you roll evading damage. This would be very fun for a realistic arcade game because would let you jump from big heights and leave everything in your hands - the faster you fall the less chance of rolling and surviving, but you still have chance so you might as well try it. I think it would make the game a lot more fun, dynamic and cooler in general.
There NEEDS to be a point at which you dont accelerate. Actually, I dont like this at all.F11
There NEEDS to be a point at which you dont accelerate.
That would ruin TW for me and many others.