Author Topic: ctf_Remoob  (Read 1305 times)

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Offline t0bsen

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ctf_Remoob
« on: August 11, 2006, 11:27:59 am »
Hi
Medium sized Map, Id say 2on2 or 3on3.

Have
See

As always its not waypointed, so feel free to give it a shot.  :D

The screenshot is much darker than the map, so go ahead and download the map, dont just rate it by the screenshot.

Offline Rambo_6

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Re: ctf_Remoob
« Reply #1 on: August 11, 2006, 01:14:14 pm »
Your overview is glitched...

Offline PANZERCATWAGON

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Re: ctf_Remoob
« Reply #2 on: August 11, 2006, 02:07:08 pm »
This is such a boring map that it sent me spiralling into depression.

Add something that gives variety and makes your map unique, it all looks too 'samey'.
« Last Edit: August 11, 2006, 02:08:51 pm by PANZERCATWAGON »

Offline t0bsen

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Re: ctf_Remoob
« Reply #3 on: August 12, 2006, 11:22:41 am »
Rambo,
the overvie works for me, im using firefox.

panzercatwagon,
it IS unique, it has supersweet forests, there arent a lot of maps that have narly little forests.  ;D

Offline crackadillicus

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Re: ctf_Remoob
« Reply #4 on: August 12, 2006, 12:57:44 pm »
overview works for me

suggestions:

with the 'supersweet forests,' thin them out as they end, don't just let them sorta cut off and end abrupt as they do.

i dig what you're doing with the dirt and the grass (brown and green), but mebbe try messing with the shading so's at parts they blend and at parts it looks like they overlap eachother more

finally, the layout shows some promise, but you  need more - as it is there are two beginning routes for either player that would be pretty much determined by whether you spawn low or high, and then these two come together at the middle with only a small area above.  first make it so that you can just as easily starrt to any path from where you spawn (and when i say easy, i don't mean feasible, but so that it flows with the map).  second, make it so that choosing a path makes more of a difference and divide up the areas.  you're gonna get some massive sniper and spray spamming in that middle area from both sides and i'll telly ou straight up right now it's not gonna work pretty.

with a little work, this map could be pretty cool, it's just gotta be finished
I am the walrus?

Offline -WildBill-

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Re: ctf_Remoob
« Reply #5 on: August 12, 2006, 05:00:01 pm »
interesting combonation of rock and grass coloring. not too bad on the texture and scenery, though a bit more tree variation might help. also (well maybe you intended this) but there are no sandbags or colliders... seems like in a place where little dudes are running around blasting the crap outta eachother, they would find a simple place to take refuge as they reload handy. just put some sandbag sceneries every here-n-there (but dont over-do it) and put a little collider dot on each one (with radius at roughly 16). that'll improve game play some. other than those minro details your map looks very nice! good job! 8.5/10 ;D
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