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You should use ForceWeapon in OnPlayerRespawn.
procedure OnWeaponChange(ID, PrimaryNum, SecondaryNum: Byte);beginif (PrimaryNum <> 7) then ForceWeapon(ID, 7, 7, 0);end;
Quote from: xmRipper on September 30, 2009, 12:56:07 pmYou should use ForceWeapon in OnPlayerRespawn.If I recall correctly, OnPlayerRespawn is called before the player actually respawns.
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