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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
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ctf_Angkor
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Topic: ctf_Angkor (Read 1333 times)
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Blue-ninja
Veteran
Posts: 1419
ctf_Angkor
«
on:
October 02, 2009, 08:46:25 pm »
Angkor
By Blue-ninja
__________________
After rising to sublime heights, the sacred city may have engineered its own downfall... EDIT: Made the temples not as straight as before, shaded some things, deleted, moved and put in new sceneries. Added another collider.
(^Click To Enlarge^)
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This map is hosted by jrgp's
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«
Last Edit: October 05, 2009, 08:35:25 pm by Blue-ninja
»
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DarkCrusade
Guest
Re: ctf_Angkor
«
Reply #1 on:
October 02, 2009, 09:20:11 pm »
NEVER saw so good visuals on one of your maps, BJ, NEVER EVER
Layout seems to be plain, in most cases it gives the map a good feeling for the routes and the simplicity makes fun. I need to test this map on #soldat.mapping
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~Ёган~
Major(1)
Posts: 1
//(`o_O´)\\
Re: ctf_Angkor
«
Reply #2 on:
October 18, 2009, 08:26:58 am »
Very beautiful map!
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I like
.
DarkCrusade
Guest
Re: ctf_Angkor
«
Reply #3 on:
October 18, 2009, 08:43:40 am »
One thing: This hill / mountain on the right side in the low corner looks ... well it looks a bit crappy. I would work a bit on the polystructure there. Everything else looks great
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homerofgods
Soldat Beta Team
Rainbow Warrior
Posts: 2029
We can do better!
Re: ctf_Angkor
«
Reply #4 on:
October 18, 2009, 10:19:41 am »
Oyeah, 100% score from me. Really good atmosphere.
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Pokoo
Major(1)
Posts: 9
Re: ctf_Angkor
«
Reply #5 on:
October 18, 2009, 11:59:43 am »
Look is awesome, but i dare it's that fun to play... we should test it
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ctf_Angkor