Home
Forum
Rules
Search
Login
Register
November 30, 2024, 10:59:50 am
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
G&S Host
is hosting quality Soldat servers for rental (USA, Australia, Germany). 24/7 Uptime servers in High Quality+Super Fast Datacenters! Please support these communities by renting a server.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF_Eclipse (updated...)
« previous
next »
Pages:
1
[
2
]
All
Author
Topic: CTF_Eclipse (updated...) (Read 5801 times)
0 Members and 2 Guests are viewing this topic.
VirtualTT
Veteran
Posts: 1026
Re: CTF_Eclipse
«
Reply #20 on:
August 11, 2006, 10:58:58 am »
moon looks like a buttonÂ
how do you think eclipse should look like?
here is some photo:
Logged
rainrider
Soldier
Posts: 145
Re: CTF_Eclipse
«
Reply #21 on:
August 12, 2006, 05:16:54 am »
Well, you see. Moon has color of background. I think u should place black png cloud behind moon and few stars.
Also your moon has some cloudy white effect which looks like yin yang. And light circle is too circle.
But don't worry, texturing is the best I've ever saw on any map
«
Last Edit: August 12, 2006, 05:18:40 am by rainrider
»
Logged
Rahaiz
Major(1)
Posts: 33
fr0g| Rahaiz
Re: CTF_Eclipse
«
Reply #22 on:
August 12, 2006, 12:52:29 pm »
Well there is no doubt you used Boxo's map in order to make it.
But, textures and environment have become yours.
Both maps are really great. GJ.
Gives the idea of remaking some default map shadings and textures to something evolved.
Logged
Rahaiz
// Raezzt
French Community Administrator and Team France Leader.
AThousandDeaths
Soldier
Posts: 128
Re: CTF_Eclipse
«
Reply #23 on:
August 13, 2006, 03:45:35 am »
Looks good, feels good. Might be a bit tight and small. Additionally, I think the horizontalness of this map might encourage spraying. Perhaps a small addition on the vertical level might be just the perfect touch (though I can imagine you've finished it and there's no will to come back to it to rehash it). And the atmosphere... man, you take Soldat to the next level. Though it gets heavy on my comp, with the framerates plummeting around the centre part of the map
. Good work, I like all your maps for their visual perfectness.
Logged
The paternal plow finally plowed through the filial field
(T. Pynchon
Gravity's Rainbow
)
#Soldat.KKorps
VirtualTT
Veteran
Posts: 1026
Re: CTF_Eclipse (updated...)
«
Reply #24 on:
August 15, 2006, 06:35:01 pm »
So... Updated map become not so symmetrycal. However layuot is still same for both teams.
Also I fixed respawns bugs...
Logged
Suowarrior
Global Moderator
Veteran
Posts: 1060
There will be time when I create maps again.
Re: CTF_Eclipse (updated...)
«
Reply #25 on:
August 16, 2006, 11:55:33 am »
+ Looks very good: theme, shading, scenery, everything
+ Good playably
- mirror map
- not a lot new ideas
Anyway, very good map and I hope to play it in future many times. 8/10
Logged
Pages:
1
[
2
]
All
« previous
next »
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
CTF_Eclipse (updated...)