Author Topic: ctf_Turtle  (Read 1682 times)

0 Members and 1 Guest are viewing this topic.

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
ctf_Turtle
« on: December 05, 2009, 03:56:02 pm »
Tuuuuuurtle!  Map focus is the 2 bases pretty near eachother - EFC has the option to run to the very corners of the map where he can use the bouncers to fly up quickly to the top route.  Fixed a lot of polybugs since playtesting, added colliders, and (to VTT) I made the bouncers stronger xD

Give me a bit of feedback on this one, I don't think it's ready to come out of its shell yet :D
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Dusty

  • Veteran
  • *****
  • Posts: 1015
Re: ctf_Turtle
« Reply #1 on: December 05, 2009, 04:04:28 pm »
Every time I see a map by you I start up PW and lay a couple of polygons, then I remember I always fail making maps and shut it down again. You're depressing...

Brilliant!

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: ctf_Turtle
« Reply #2 on: December 05, 2009, 04:11:40 pm »
Note: May be considering changing the angle of the bouncers a bit, I was toying with them a bit and I discovered that rolling as you bounce lessens the impact and lets you fly right through the top path quicker than I would like.  Will wait until I test it again before making any modifications
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline Blue-ninja

  • Veteran
  • *****
  • Posts: 1419
Re: ctf_Turtle
« Reply #3 on: December 05, 2009, 06:18:19 pm »
I really like the polyislands surrounding the flags. It's very interesting, as in "why didn't I think of that?" interesting.

And the bouncy polygon concept on a ctf map is so much better than mine.

Also: What makes it a turtle?

Offline p0ppin

  • Camper
  • ***
  • Posts: 303
  • Soldat Mapmaker
Re: ctf_Turtle
« Reply #4 on: December 05, 2009, 10:35:59 pm »
The base design somewhat resembles a turtle shell :p
For signatures, you are allowed only one image in your signature which may not be wider and taller than 300 and 125 pixels, and may not be over 20kB in file size. No BMPs are allowed.

Offline MaVeRiCk/PaT0!

  • Soldier
  • **
  • Posts: 126
  • ex-mapper
    • Soldat Brasil
Re: ctf_Turtle
« Reply #5 on: December 05, 2009, 11:25:55 pm »
I only played this against bots... To me it seemed quite good. And also " 'why didn't I think of that?' interesting"... :D

My only complaining  is about the bridge. It is confuse to "read" it as a non-bullets collider. So I'd suggest you to re-work it with sceneries.

Or instead, you could just transform it into a normal poly I guess. Since there are hurt-polys on the ground avoiding players to be there, and its height is suficient to cause damage on a player using M79, there's no much reason to this bridge be built of OPC.


Bye!
sorry, Bad english...
« Last Edit: December 05, 2009, 11:27:30 pm by MaVeRiCk/PaT0! »

Offline As de Espada

  • Moderator
  • Veteran
  • *****
  • Posts: 1493
  • Mapper
    • My maps
Re: ctf_Turtle
« Reply #6 on: December 06, 2009, 03:20:06 pm »
wow this is a new layout for sure! congratilations
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Cecilia

  • Major(1)
  • Posts: 5
Re: ctf_Turtle
« Reply #7 on: December 21, 2009, 05:59:38 pm »
i like how the flag is accesable, yet it is slightly protected. another great job Pop
!Elite Server Admin