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ctf_Turtle
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Topic: ctf_Turtle (Read 1682 times)
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p0ppin
Camper
Posts: 303
Soldat Mapmaker
ctf_Turtle
«
on:
December 05, 2009, 03:56:02 pm »
Tuuuuuurtle! Map focus is the 2 bases pretty near eachother - EFC has the option to run to the very corners of the map where he can use the bouncers to fly up quickly to the top route. Fixed a lot of polybugs since playtesting, added colliders, and (to VTT) I made the bouncers stronger xD
Give me a bit of feedback on this one, I don't think it's ready to come out of its shell yet
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Dusty
Veteran
Posts: 1015
Re: ctf_Turtle
«
Reply #1 on:
December 05, 2009, 04:04:28 pm »
Every time I see a map by you I start up PW and lay a couple of polygons, then I remember I always fail making maps and shut it down again. You're depressing...
Brilliant!
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p0ppin
Camper
Posts: 303
Soldat Mapmaker
Re: ctf_Turtle
«
Reply #2 on:
December 05, 2009, 04:11:40 pm »
Note: May be considering changing the angle of the bouncers a bit, I was toying with them a bit and I discovered that rolling as you bounce lessens the impact and lets you fly right through the top path quicker than I would like. Will wait until I test it again before making any modifications
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Blue-ninja
Veteran
Posts: 1419
Re: ctf_Turtle
«
Reply #3 on:
December 05, 2009, 06:18:19 pm »
I really like the polyislands surrounding the flags. It's very interesting, as in "why didn't I think of that?" interesting.
And the bouncy polygon concept on a ctf map is so much better than mine.
Also: What makes it a turtle?
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p0ppin
Camper
Posts: 303
Soldat Mapmaker
Re: ctf_Turtle
«
Reply #4 on:
December 05, 2009, 10:35:59 pm »
The base design somewhat resembles a turtle shell :p
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MaVeRiCk/PaT0!
Soldier
Posts: 126
ex-mapper
Re: ctf_Turtle
«
Reply #5 on:
December 05, 2009, 11:25:55 pm »
I only played this against bots... To me it seemed quite good. And also " 'why didn't I think of that?' interesting"...
My only complaining is about the bridge. It is confuse to "read" it as a non-bullets collider. So I'd suggest you to re-work it with sceneries.
Or instead, you could just transform it into a normal poly I guess. Since there are hurt-polys on the ground avoiding players to be there, and its height is suficient to cause damage on a player using M79, there's no much reason to this bridge be built of OPC.
Bye!
sorry, Bad english...
«
Last Edit: December 05, 2009, 11:27:30 pm by MaVeRiCk/PaT0!
»
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1.6
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Brazilian CTF Mappack
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DM Mappack
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As de Espada
Moderator
Veteran
Posts: 1493
Mapper
Re: ctf_Turtle
«
Reply #6 on:
December 06, 2009, 03:20:06 pm »
wow this is a new layout for sure! congratilations
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Cecilia
Major(1)
Posts: 5
Re: ctf_Turtle
«
Reply #7 on:
December 21, 2009, 05:59:38 pm »
i like how the flag is accesable, yet it is slightly protected. another great job Pop
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Official Soldat Forums
Soldat Maps & Mapmaking
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ctf_Turtle