Author Topic: ctf_Ikra(updated)  (Read 1834 times)

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Offline jerich

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ctf_Ikra(updated)
« on: January 22, 2010, 02:28:34 am »
3rd version
« Last Edit: January 23, 2010, 02:27:18 pm by jerich »
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Offline Norbo

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Re: ctf_Ikra
« Reply #1 on: January 22, 2010, 04:22:52 pm »
I think if you made a bridge in the middle that is only player collides, it would be more interesting because of 2 reasons:

When flagger runs through middle, it can get killed and drops the flag to low route
When flagger runs throught low, it would be easier to kill him from middle

Also, i dont think anyone is going to go top or even the route between middle and top, because its very hard to get to them. Remove that bit sticking out in an flipped L shape to make it easier for people to go up. Other than that, the map has some nice potential.

Offline jerich

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Re: ctf_Ikra(updated)
« Reply #2 on: January 23, 2010, 11:23:46 am »
Thanx Norbo, but last time SuoW suggested that I shouldnt make a map with all open routes so I'm going to take his advice on this map.


Here are more visuals in the middle, I'm thinking of what visuals I should do for the bases. Made a mountain instead of raising the ground middle. Also, there aren't any hiding sceneries or colliders yet.
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Offline As de Espada

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Re: ctf_Ikra(updated)
« Reply #3 on: January 23, 2010, 11:31:51 am »
now the map has some soul
looks promissing
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Offline zakath

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Re: ctf_Ikra(updated)
« Reply #4 on: January 23, 2010, 11:34:20 am »
here are some suggestions, longer upper path but slower that you could m79 boost up to after grabbing flag. so that you have a choice of takeing the faster middle path but gettings sprayed or the slower but safer up or low.

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Offline As de Espada

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Re: ctf_Ikra(updated)
« Reply #5 on: January 23, 2010, 12:00:32 pm »
much better. I would also make it eazy to go upper route from the upper spawn, but not too much that makes it slower go mid
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Offline jerich

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Re: ctf_Ikra(updated)
« Reply #6 on: January 23, 2010, 02:28:49 pm »
-Added more scenery
-Fixed top and took zakaths and ADE's advice
-Also fixed bottom escape route so you can "ride polys" and use the momentum to go low
Clan: R7 | The Ruthless