So, well, I was making a map. Again.
(^ clickable (7MB) ^)DownloadActually I wanted to include a link to a really big overview without the infos here and there, but it didn't let me. The download includes the map and its sceneries. Tell me what you think, I still have some problems with parts of the layout and some visual stuff.
As you can see (I hope you can) it's another trenchwar and again it's a forestish theme. The layout is rather freestyled, I just did what seemed interesting. For instance, the 2 mountains in the middle are strategic places. The tunnels are easy to go trough and give you hells of speedboosts. However, they're easily defended, in the left mountain's tunnel you can't even shoot without laying. Therefor it's possible to go over them, what bears the risk of getting sniped down aside the fact that most of it is loaded with barbwire.
Beer heals.
Waypointed. badly.
I don't know why, but the minimap shows up with invisible polys when I delete the little polygon in the air around the middle of the map. Anybody knows why? And how to solve it?
One of the things in maps that most try to avoid is the stupid bouncy poly. I tried going a little oldschool and make overlapping polys, however it just didn't help. When running trough, sometimes you get bounced around, sometimes even on flat ground where there's actually only one poly
. However I think the movement became better, after I remade the left part.
Dunno what else I should write down. Maybe some general info? It's based on
tali-ihantala from Maekl. I played around with VTT's scenery making tut, tell me wether you like the sceneries. This map took about a friggin year to be made. I'm way too lazy. ^^
I need a name for it.
edit: Some infos I forgot to write down.
Bravo's house (the one right from the mountain) has a "secret" way to get on the roof. Going trough you'd be hidden behind a scenery, that's why I set the poly you walk on to "hurt" to prevent lame hidecamping.
For testing purposes I left jet on normal. Just keep in mind that this will change to "none".