Author Topic: Tellar (TM/DM)  (Read 2728 times)

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Offline duz

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Offline The Bone Collector

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Re: Tellar (TM/DM)
« Reply #1 on: March 28, 2010, 06:27:12 pm »
Basic seems to be the way we are going right now eh?...
None of the maps in the server lists are really passable for 'playable'... so many choke points and wide areas... wheres the scenery?
Just another soul to burn.

DarkCrusade

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Re: Tellar (TM/DM)
« Reply #2 on: March 28, 2010, 07:09:33 pm »
Dont

Mirror

DM/TM

Maps

Offline Blue-ninja

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Re: Tellar (TM/DM)
« Reply #3 on: March 28, 2010, 08:13:16 pm »
At first I was like yay, you're going out and making a original map on your own instead of doing a bunch of remakes of old default maps, but then I see a mirrored map with mostly floating blocks being passed off as platforms.

You sort of need to try harder, especially with the layout and shading and scenery. Well, it could pass off as a mirrored HTF map, but symmetrical maps like this and squarish blocks are boring.

Offline As de Espada

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Re: Tellar (TM/DM)
« Reply #4 on: March 28, 2010, 10:33:25 pm »
There are some problems with the reading of the map. Those steel supports should have anything on the background of it, even if it's almost transparent, because players can walk on them.
I think that the upper part is not good, too many little islands
good luck with the betatesting!
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Offline Horve

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Re: Tellar (TM/DM)
« Reply #5 on: March 28, 2010, 10:48:38 pm »
Are you here to entertain yourself, because this is not amusing?

Does this map provide the player with any smooth and fast movement possibilities or just throws blocks in your face and introduces empty space as cover?  (not the lowest path, it's pretty fast)
« Last Edit: March 28, 2010, 10:51:18 pm by Horve »