Author Topic: INF Cheops  (Read 2555 times)

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Offline zakath

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INF Cheops
« on: March 29, 2010, 04:40:25 am »
Cheops

By Zakath and Kouleman
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After playing a large amount of gathers on this map I have concluded that its fairly balanced and therefor decided to release it. so what you have here is a fast and action paced infiltration map that wont give you a single moment to catch your breath.


(^Click To Enlarge^)

Screenshots:



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This map is hosted by jrgp's Soldat Mapping Showcase
« Last Edit: March 29, 2010, 07:37:32 am by zakath »

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Offline Szewczuq

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Re: INF Cheops
« Reply #1 on: March 29, 2010, 02:55:10 pm »
DL link and screens doesnt work :(



Offline As de Espada

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Re: INF Cheops
« Reply #2 on: March 29, 2010, 03:40:38 pm »
TMS has some problems now
you can fix it here.
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Offline Horve

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Re: INF Cheops
« Reply #3 on: March 30, 2010, 07:49:43 am »
Did you play those gathers alone? Because this is clearly not what infiltration is about.

Offline zakath

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Re: INF Cheops
« Reply #4 on: March 30, 2010, 08:11:05 am »
Did you play those gathers alone? Because this is clearly not what infiltration is about.

Of course I didn't and of course this is infiltration as one team defends and the other one attack. Then that it doesn't do that in your predefined way of thinking and your inability to think out of the box is really not my problem.

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Offline Horve

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Re: INF Cheops
« Reply #5 on: March 30, 2010, 02:18:58 pm »
turning infiltration into death match is not thinking out of the box. The box was meant to be there in order to outline infiltration and separate it from other game modes.

Offline zakath

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Re: INF Cheops
« Reply #6 on: March 30, 2010, 02:30:29 pm »
turning infiltration into death match is not thinking out of the box. The box was meant to be there in order to outline infiltration and separate it from other game modes.

And it is infiltration, if you play this map as deatmatch map without teamwork you loose. Its just that the pace has been increased if you are comparing to more oldschool infiltration but then again noone ever plays old school infiltration same as noone ever really play b2b,run,lanuyba because of slow boring gameplay. Todays players want small fast action paced maps like say Guardian, Rotten or in this case Cheops.

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Offline Suowarrior

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Re: INF Cheops
« Reply #7 on: March 30, 2010, 04:27:06 pm »
There is no such thing as what infiltration is about except that there's flag, one team try steal/cap it, one team try stop that. The rest is up to mapper and his imagination, to find different ways to use that gamemode idea which is called infiltration.

Nice, fun hectic 3on3 map. Although, I'm not very fanatic about dropping white flag feature. Pretty cheap looks, but that didn't bother my game experience.
« Last Edit: March 30, 2010, 04:29:58 pm by Suowarrior »

Offline Horve

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Re: INF Cheops
« Reply #8 on: March 31, 2010, 01:20:04 am »
Your failure at covering for complete lack of effort with excuses is not impressive. ctf_run, ctf_lanubya and ctf_b2b are played on countless numbers of pubs, which I regularly visit.

Offline zakath

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Re: INF Cheops
« Reply #9 on: March 31, 2010, 03:16:29 am »
Your failure at covering for complete lack of effort with excuses is not impressive. ctf_run, ctf_lanubya and ctf_b2b are played on countless numbers of pubs, which I regularly visit.
Exactly at pubs this map is made for competive play where ppl choose what maps to play and they rarely choose maps like run, b2b and lanuyba. but even in pubs which have predefined maplist that you play which normally features basically all default maps, when ppl get bored of a map they usually votemap for ctf_Ash ie a small map.

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Offline scarface09

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Re: INF Cheops
« Reply #10 on: April 05, 2010, 08:13:38 pm »
Can't see the screenshots.
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Offline As de Espada

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Re: INF Cheops
« Reply #11 on: April 06, 2010, 07:03:30 pm »
try this
TMS has some problems now
you can fix it here.
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade