Wow, good map IMO. Great unique layout. The map resembles laos to a certain extent, but the middle path you made is superb. For clanwars, this is a 3-route map which wont make the whole game a 1v1 situation. Teamwork will play a part, 1v1 skill will play a part.
The only things I would think you can probably improve is making the top and low path's a bit tighter. Meaning not as much open space, because as it is right now, spray will be a b it of a problem. Right now both teams have a dirrect spray route from middle to enemy base, which will turn into a problem (Spray spawnkilling). If you make it so that you only get that direct line of sight when your closer, I truly think this would be a excellent map.
The other thing, I can see you made one base more natural, while the other base is more squarish. Im not saying this is a bad thing, but it doesnt look all that great ingame
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9.5/10 for the layout (In terms of the concept of the map)
8.5/10 for the map as it is right now. (Its a bit plain on the scenery side and I dont like how the squarish side looks, and ofcourse the vastness of the map will hurt gameplay)
So basically, I think you should work with this map because the layout is very good. In soldat, maps that are tight and narrow usually create better gameplay than maps that are vast and open. Overall I think this could be a great map with some tweaks here and there, the primary one being make it tighter.