Author Topic: The 6th mapping contest: Layout for infinite-jet CTF  (Read 2567 times)

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Offline As de Espada

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The 6th mapping contest: Layout for infinite-jet CTF
« on: June 30, 2010, 08:06:32 pm »
Deadline:  02 August 2010
This topic is just for entries. If you have any questions, use this one.

For the contest you have to make a layout for a CTF map, featuring infinite-jet. (ex.: ctf_Haul)
Your entry is an image of your layout. The best one(s) will be turned into a map!
 -and you will be credited by the map's creator.

What's a layout?
A layout is like the idea, the general shape of the map.
You indicate how the hills and the islands are positioned, team spawns, flags, special polys and whatever you feel like.

Rules:
  • gamemode: CTF
  • have to be somehow related to infinite jet feature
  • max of one entry per person, you can modify your entry how many times you want until deadline
  • your entry must be an image of your layout with (optional) short description
  • both flags must be indicated //if the map is mirrored, can be only one
  • at least one spawn of team alpha and one of team bravo //if mirrored, can be only one of them
  • use this color pattern for the ground and/or somehow indicate the polygon's type
    • yellow = only players collide
    • green = only bullets collide
    • aqua (light blue) = ice
    • purple = deadly
    • lime = polyjump
    • if you use any other special poly just indicate it properly

How the map will be scored?
It's subjective, but the main aspects are:
  • gameplay
  • gameflow
  • originality
  • finishing (how the layout seems with final map, but don't worry THAT much with this one)

Good Luck!

ps.: remember that layouts are just the idea, and may be modified a lot when the mapper makes the map. ex.:
this became this
this became this
pss.: you don't have to make the ground dark
« Last Edit: July 08, 2010, 12:41:33 pm by As de Espada »
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me making a map on youtube: ctf_FastMade

Offline smiluu

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #1 on: July 01, 2010, 01:21:13 am »
Old and harsh idea I never found motivation to do (or even plan out):

Offline Suowarrior

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #2 on: July 08, 2010, 10:10:38 am »


Bottom center opc idea harsly copied from Haul.

DarkCrusade

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #3 on: July 14, 2010, 02:28:05 pm »
This is my map submition. Left wall is solid rock, the bottom fades to black (deadly). There are fences in the wall for flag throwing and in general for things passing through (lol). Maybe you can add another island in the middle low part to make the route faster.




Offline CheeSeMan.

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #4 on: July 25, 2010, 09:31:27 pm »
oke so this is ctf_HorBoOstOfDeAthMone

ye
you
got it.



ur surrounded by deadly electricity s**t and u are automatically sent at break neck speed into them WAT DO U DO??

p.s will have to be bigger than hormone i guess y0 or u will just die. ja.

p.s.s poontsauce pixlr skillz
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Offline 10th_account

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #5 on: July 26, 2010, 12:06:11 am »
Mid-size map. It's mirrored-ish, but shouldn't be identical on both sides. I've always found that to be cheap.

Kits placed to entice people into taking the lower routes. Patches colored like lava on the bottom makes you dead.

« Last Edit: August 02, 2010, 09:55:32 pm by 10th_account »

Offline VirtualTT

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #6 on: July 30, 2010, 12:11:51 pm »
Here is something crazy:  ;D



Red - Red players collide
Blue - Blue players collide
yellow - only players collide
gray - ~
flags in the middle can be fixed or may be falling

Offline smiluu

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Re: The 6th mapping contest: Layout for infinite-jet CTF
« Reply #7 on: July 30, 2010, 06:11:18 pm »
That'll do a great race map where the fun always ends once somebody gets to the flags.
Then, will that be a good ctf map? No, it was a crazy idea after all.

You idea isn't bad, but I think something around like this would make it more like ctf:
« Last Edit: July 30, 2010, 06:27:36 pm by smiluu »