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Looks good, but seems like you should make it more obvious that there are special properties to some of the polys, such as a different colour or scenery over the only non-flaggers collide polys
yes, we definitely need some crazy maps like that one. Looks are kind of pale, I would make those roots on the border of the map with a 3d effectI added this map to #soldat.mapping so we can test it, it is the only way to make a proper critic about gameplaygood job, keep them comming
I hope we get a gather going next saturday or earlier.
I suppose the middle is meant for flag throws, but doesn't "blue player collides" also collide the blue flag and vice versa? This would make the middle useless, cause flag throwing across would be impossible.
My suggestion would be to simply put one pillar made of "only player collides" polygons in the middle and remove the others.