Author Topic: [GameMod] CatchMe 2.5.3 --> NextGen H'n'S!  (Read 11752 times)

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Offline Mighty

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[GameMod] CatchMe 2.5.3 --> NextGen H'n'S!
« on: July 10, 2010, 01:49:09 am »
Name: CatchMe

Pack Includes: MapVoter 1.0, CatchMe 2.5.3, RateGame (unreleased yet)

Author: Mighty
Script version: 2.5.3
Server version: 2.6.5
Release Date: 10th of July 2010
Last Update: 21st of January 2011
Compile Test: Tested online, works
Status: Not hosted! (possibly going to be soon)
Requirements:
  •   Folder "tables" must be created in root soldatserver folder (included in archieves with 2.5+ version)
Gameplay:
All players start the round in blue team, except one, landing in Alpha.
Only Alpha can use knives. The objective is to catch all blue.
So the gameplay is similar to H'n'S, with one major difference:
Caught players move to Alpha, not to spec, which makes the game much, much faster.

Events:
  •   If you kill last blue, you get Vest in next round (if there are at least X players) (X is set in CatchMe.ini)
  •   The last blue is Seeker in next round
  •   Every X kills Killer gets Berserker (if made in 1 round) (X is set in CatchMe.ini)
  •   Knives collected by Bravo can be spent for Predator, Disarm or Nova
  •   If Script_Auto_OnOff is enabled, then if X players are playing server enables catchme, else it blocks the script.
.

 Commands   : !vote                         : vote for nextmap
               !logged                       : shows the list of logged players
               /pred                         : changes 60 Knives Eaten for Pred
               /dis                          : changes 30 KE for Disarm Red
               /nova                         : changes 70 KE for Nova launch
               /help                         : Show help
               /bonus                        : Show info about bonuses
               /rate <1-10> <why>            : Let owner know if you like the server and why

 Account Cmds /stats   !stats               : shows your stats
               /create <pass>                : creates a new account
               /login <pass>                 : login to existing account
               /delete <pass>                : delete your account
               /changenick <pass> <newnick>  : change nickname
               /changepass <pass> <newpass>  : change password
               /logout                       : logs you out
               /autologin 1/0                : Autologin on join On/Off
               /account                      : Shows info about your account

 Admin Cmds : /setroundtime x          : sets next round time (temporary)
               /setcountdown x          : sets break between rounds (Minimum 3) (temporary)
               /start                   : Forces a round start
               /gimme X                 : Gives X Knives Eaten to the admin
               /show                    : Enables/disables showing WriteLn info about game
               /catchme                 : Enables/disables whole script (AutoOnOff automatically turns off)
               /autoonoff               : Auto Enable/Disable script On/Off



Notes:
  •   Caps don't count since script is enabled
  •   Dmg is dealt only that way: Shooter -> Victim. It means dead polygons dont work
  •   The script was completely re-written, now it has no gameplay bugs ;)
.

Installation:
Simply unpack .zip file and unpack it into root soldat server. Optionally download mappack and modify maplist.
.

---
Script Download Below (previous versions attached on the bottom of post)

---
CatchMe Mappack Download! (6.25 MB, 18 maps)
---


Changelog 2.5 --> 2.5.3:
  •   Added Auto Script Enable/Disable
  •   Now all can cap, it just doesn't count
  •   Added commands: /changenick, /changepass, /account, /bonus, /adminhelp, /autologin
  •   Added few bug handling stuff, e.g. when the only seeker goes spec
  •   Fixed /delete
.

Changelog 2.4 --> 2.5:
  •   Added CatchMe.ini file, so it's easier to modify server
  •   Added /show command for admins
  •   Now command !stats Mighty will show accounts statistics even when Mighty is not online
  •   Modified IncLastStanding function a bit
.

Changelog 2.1 --> 2.4:
  •   Changed number of players needed for Vest Event to be active (4 -> 5)
  •   Added Nova spell
  •   Completely changed account system
  •   Added auto-login, so you don't have to relog every kick
  •   All the bugs that i knew about are fixed now :)
  •   Removed /reportbug, /suggest and AccKnives
  •   Added mappack download links in here
.

To-do list:
  •   Considering Spell - Multi-Knife
  •   Rankings
  •   Still waiting for suggestions!
.
Thanks to:
   Dual (CurryWurst) for MySSQL script
   OuR for great support with maps and server
   Trefluu for making me re-write it :P


Code: {snippets}
Code: [Select]
(...)
procedure OnPlayerKill(Killer, Victim: byte; Weapon: string);
begin
if ScriptEnabled then
begin

if Logged[Killer] then IncCaught(Killer);

Killed[Killer] := Killed[Killer] +1;
if (Killed[Killer] = iniEventBK) AND (iniEventB) then GiveBerserker(Killer);

if not(Seeker[Victim]) then
begin
Seeker[Victim] := TRUE;
Command('/setteam1 ' + inttostr(Victim));
WriteConsole(0,IdToName(Victim) + ' was caught!    Blue left: ' + inttostr(BravoPlayers),Color);
end;

if (BravoPlayers = 0) AND (not(Block)) then
begin
if ShowMsgs then WriteLn('    * [CatchMe] *   ~ Last Blue ('+IdToName(Victim)+') got caught by '+IdToName(Killer));

Block := TRUE;
TCountD := SCountD;
ScoreA := ScoreA + 1;

Seek_next := Victim;

if Logged[Victim] then IncLastStanding(Victim);

WriteConsole(0,'Round finished!  Last Blue was ' + IdToName(Victim),Violet);

if (iniEventV) then
if ((BravoPlayers + AlphaPlayers) >= iniEventVP) then
begin
Vest_next := Killer;
WriteConsole(0,IdToName(Killer) + ' killed last Blue! He gets Vest next round!',Violet);
end
else WriteConsole(Killer,'Sorry, there must be '+inttostr(iniEventVP)+'+ players so you could get vest for killing last blue',Violet);

if (ScoreA = ScoreLimit - 2) then
WriteConsole(0,' *** ALERT ***   1 More Round Won For RED And They Win A Map!',Red)
else if (ScoreA = ScoreLimit - 1) then
begin
TCountD := 16;
TRound := 20;
for i:=1 to 1 do WriteConsole(0,' ',Red);
WriteConsole(0,' RED TEAM',Red);
WriteConsole(0,'   WINS',Red);
WriteConsole(0,' ',Red);
if ShowMsgs then WriteLn('    * [CatchMe] *   Red Team Wins!');
Command('/nextmap');
end;
end;
end;
end;
(...)

Questions? Bugs? Report please --> macekmil@gmail.com
« Last Edit: October 11, 2011, 06:00:10 am by Mighty »
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline Swompie

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Re: [GameMod] CatchMe 2.1.0
« Reply #1 on: July 10, 2010, 04:58:01 am »
I've seen the server yesterday ;p
Sounds funny, hopefully it gets a few people which will play there  ;)

Offline Mighty

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Re: [GameMod] CatchMe 2.4.0
« Reply #2 on: October 05, 2010, 11:37:00 am »
Changelog 2.1 --> 2.4:
  •   Changed number of players needed for Vest Event to be active (4 -> 5)
  •   Added Nova spell
  •   Completely changed account system
  •   Added auto-login, so you don't have to relog every kick
  •   All the bugs that i knew about are fixed now :)
  •   Removed /reportbug, /suggest and AccKnives
  •   Added mappack download links in here
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline PKS|Shooter

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Re: [GameMod] CatchMe 2.4.0
« Reply #3 on: October 06, 2010, 11:21:31 am »
what server settings i need?

btw: maplist attached

Offline Mighty

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Re: [GameMod] CatchMe 2.4.0
« Reply #4 on: October 06, 2010, 12:24:42 pm »
CTF Mode
Any Resp
Any TimeLimit
Score Limit 5-8 IMHO (it will change map 1 cap before limit)
No nades
Would be best if no weapons were allowed, except for knives
No bonus would be nice

Folder "tables" must be created in root soldatserver folder

That's all that comes to my mind
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline PKS|Shooter

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    • PKS - La Familia
Re: [GameMod] CatchMe 2.4.0
« Reply #5 on: October 06, 2010, 01:39:01 pm »
thanks dude this game mode is very nice i installed it on my server but i get some errors :<

im using debian lenny

Quote
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnPlayerDamage (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnWeaponChange (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnWeaponChange (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnWeaponChange (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnPlayerDamage (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to AppOnIdle (Access violation at address 080F5A3F, accessing address 00000004)
  • Exception raised on call to OnPlayerCommand (Access violation at address 080F5A3F, accessing address 00000004)

Offline Mighty

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Re: [GameMod] CatchMe 2.4.0
« Reply #6 on: October 06, 2010, 03:22:01 pm »
u know, i have no idea what could cause that and in few following days i wont have time to check it out... Ill try to fix it later.
another recompile doesnt help? i got same errors few times but still another recompile helped.
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline Falcon`

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Re: [GameMod] CatchMe 2.4.0
« Reply #7 on: October 07, 2010, 09:27:43 am »
Get rid of as many GetPlayerStats as you can. Then errors will disappear or at least come less often
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

DarkCrusade

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Re: [GameMod] CatchMe 2.4.0
« Reply #8 on: October 07, 2010, 09:50:25 am »
You can hide these messages by using try/except blocks in all functions. As long as the server doesn't crash it's fine..

Offline Mighty

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Re: [GameMod] CatchMe 2.4.0
« Reply #9 on: October 07, 2010, 02:14:48 pm »
@Falcon: gonna try, thanks for advice. Didnt know many GetPlayerStats fan cause errors :o

@DarkCrusade: thats what i wanted to do if i fail with fixing. And i got some strange system errors with that script, im gonna investigate it in following days
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline Falcon`

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Re: [GameMod] CatchMe 2.4.0
« Reply #10 on: October 08, 2010, 09:41:41 am »
i really doubt if try... except block will hide access violations
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline Mighty

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Re: [GameMod] CatchMe 2.4.0
« Reply #11 on: October 08, 2010, 09:47:01 am »

Quote
  • Exception raised on call to OnPlayerDamage (Access violation at address 080F5A3F, accessing address 00000004)
This is something that is kinda strange for me... Nothing that could cause it in OnPlayerDmg...

Code: [Select]
function OnPlayerDamage(Victim, Shooter: byte; Damage: integer): integer;
begin
if Seeker[Victim] then result := 0
else result := Damage;
end;
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline Falcon`

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Re: [GameMod] CatchMe 2.4.0
« Reply #12 on: October 08, 2010, 11:50:29 am »
when server become unstable once in any event, it becomes unstable in all of them. Sometimes including unused ones lol
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline dnmr

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Re: [GameMod] CatchMe 2.4.0
« Reply #13 on: October 08, 2010, 01:32:22 pm »
when server become unstable once in any event, it becomes unstable in all of them. Sometimes including unused ones lol
seconded

Offline PKS|Shooter

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Re: [GameMod] CatchMe 2.4.0 --> NextGen H'n'S!
« Reply #14 on: October 12, 2010, 02:38:24 pm »
hey dude your script is pushing my root server to 100 % CPU usage :x thats not cool something goes wrong

Offline Mighty

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Re: [GameMod] CatchMe 2.5.0 --> NextGen H'n'S!
« Reply #15 on: October 15, 2010, 12:19:54 pm »
You know, in my opinion you should just recompile few times. As i tested, all functions work fine. But about 1 in 20 recompiles caused crashes and errors. Recompiling it twice more helped, i could play again. Genrally - simply recompile till you see no errors.

About CPU usage... that's strange, no such thing on my server.

UPDATE 2.4 --> 2.5
    *   Added CatchMe.ini file, so it's easier to modify server
    *   Added /show command for admins
    *   Now command !stats Mighty will show accounts statistics even when Mighty is not online
    *   Modified IncLastStanding function a bit
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline Timer

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Re: [GameMod] CatchMe 2.5.0 --> NextGen H'n'S!
« Reply #16 on: January 10, 2011, 09:18:38 am »
Hey cool idea and funny thing is I created this exact same gamemode which I ran on an esence server for a few months over a year ago. I called it Elite Zombie PVP and it was played for a little while but never caught on. GL with yours.

PS. I used same exact of player transfers onto alpha aka seeker/catcher team but with saws

Modeled it after the halo 2 online gamemode of Zombies
"I was gonna clean my room, but then I got high. I was gonna get up and find the broom, but then I got high."

Offline Mighty

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Re: [GameMod] CatchMe 2.5.0 --> NextGen H'n'S!
« Reply #17 on: January 11, 2011, 02:26:37 pm »
yeah, thanks. Actually found interested hoster, so I'm gonna fix the bugs I didn't see before.

So I'd mark it *Under Construction* for now. Check the lobby soon if you want :)
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID

Offline OuR

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Re: [GameMod] CatchMe 2.5.0 --> NextGen H'n'S!
« Reply #18 on: January 15, 2011, 01:10:07 pm »
It's nice that someone is interested of that mode :)
I'll make some server for CatchMod soon. I can help with some things too.
Just PM me  :D
"Death is part of life."

Offline Mighty

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Re: [GameMod] CatchMe 2.5.3 --> NextGen H'n'S!
« Reply #19 on: January 21, 2011, 04:11:08 pm »
Finally some update!

Changelog and stuff in 1st post.
« Last Edit: January 21, 2011, 04:13:29 pm by Mighty »
xFire: macmil        e-mail: macekmil@gmail.com
My scripts: Accuracy Script       Flashbang       Punishments GUID
            CatchMe Gamemod       AntiFake
            CW System             AntiFakeGUID