Author Topic: Soldat FPS Tool  (Read 27134 times)

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Offline homerofgods

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Re: Soldat FPS Tool
« Reply #20 on: September 25, 2008, 01:33:06 pm »
do you even notice the difference after 61FPS?

Offline AlterEgo

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Re: Soldat FPS Tool
« Reply #21 on: May 13, 2009, 01:44:54 pm »
That's insane. I get 100 fps now, instead of my usual 30-40. :O

yep budd....

Offline AlterEgo

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Re: Soldat FPS Tool
« Reply #22 on: May 15, 2009, 01:49:48 pm »
50 to 120 w00t...

Offline EnEsCe

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Re: Soldat FPS Tool
« Reply #23 on: May 15, 2009, 05:30:44 pm »
This isn't really increasing your frame rate. It's just Soldat detecting the frame rate of the flash in the background.

Offline croat1gamer

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Re: Soldat FPS Tool
« Reply #24 on: May 15, 2009, 05:51:40 pm »
And to add, the fps cant be bigger than the refresh rate of your monitor (least the fps shown to you) while the fps the computer makes is independent.
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Offline scarface09

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Re: Soldat FPS Tool
« Reply #25 on: May 16, 2009, 10:25:44 pm »
Didn't really do anything to my soldat gameplay...pretty useless I think.
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Offline karabin

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Re: Soldat FPS Tool
« Reply #26 on: January 16, 2011, 07:24:01 am »
i have problem with this app:

Podpis problemu:
  Nazwa zdarzenia problemu:   APPCRASH
  Nazwa aplikacji:   Soldat FPS Tool.exe
  Wersja aplikacji:   1.0.1.1
  Sygnatura czasowa aplikacji:   4852b19a
  Nazwa modułu z błędem:   KERNELBASE.dll
  Wersja modułu z błędem:   6.1.7600.16385
  Sygnatura czasowa modułu z błędem:   4a5bdaae
  Kod wyjątku:   0eedfade
  Przesunięcie wyjątku:   00009617
  Wersja systemu operacyjnego:   6.1.7600.2.0.0.256.1
  Identyfikator ustawień regionalnych:   1045
  Dodatkowe informacje 1:   8625
  Dodatkowe informacje 2:   8625a3f71c8fbf9f77a4565922512676
  Dodatkowe informacje 3:   2edf
  Dodatkowe informacje 4:   2edf0ca5a18058b06f1f764bd7fd99fb

and pop-up:

exception EOleSysError in module Soldat FPS Tool.exe at 0005AF91 Class not registred

I have win7. can you help me?

DarkCrusade

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Re: Soldat FPS Tool
« Reply #27 on: January 16, 2011, 07:41:18 am »
I bet most people here will be able to help you better if you translated everything to English ;)

Offline Mittsu

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Re: Soldat FPS Tool
« Reply #28 on: January 16, 2011, 07:59:16 am »
this app is not helping you in any way, dont use it / ten programik ci nie pomoze, nie uzywaj go
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Offline karabin

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Re: Soldat FPS Tool
« Reply #29 on: January 16, 2011, 11:17:58 am »
its in english:

Problem signature:
   Problem Event Name: APPCRASH
   Application Name: Soldat FPS Tool.exe
   Application Version: 1.0.1.1
   Application Timestamp: 4852b19a
   Name of the module with the error: KERNELBASE.dll
   Fault Module Version: 6.1.7600.16385
   Module Timestamp error: 4a5bdaae
   Exception Code: 0eedfade
   Exception Offset: 00009617
   OS Version: 6.1.7600.2.0.0.256.1
   Locale ID: 1045
   Additional Information 1: 8625
   Additional Information 2: 8625a3f71c8fbf9f77a4565922512676
   Additional Information 3: 2edf
   Additional Information 4: 2edf0ca5a18058b06f1f764bd7fd99fb

Offline VirtualTT

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Re: Soldat FPS Tool
« Reply #30 on: January 16, 2011, 12:38:23 pm »
Unfortunately this crash report doesn't help in any way, just like this FPS tool doesn't actually improve FPS anyhow...

Offline Bistoufly

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Re: Soldat FPS Tool
« Reply #31 on: January 19, 2011, 01:45:16 pm »
I haven't tried this fps tool.

But I'd like to break some misconceptions about fps.

I have two monitors.

1: a lcd that has a 60hz refresh rate. And that has ghosting and lag. ( inherent to the lcd technology)

2: An old crt that I use for soldat. It run it in 640x480@120hz

I made some experiment with my crt screen.
And I can confirm there is a huge difference between playing at 60hz or at 120hz.
So much that I kept this screen only for playing soldat.

I really wonder why so much people claim that the human brain can't notice framerates over 60hz.  :-\  That's so wrong!


Second thing: if you play in windowed mode instead of full screen.
It will bypass the v-synch.
So as soon as a frame is generated by your computer it will display on your monitor.
(That's what cause the image tearing effect)
Your monitor will begin render the frame even if it hasn't finished rendering the last one.

That's why even if your monitor is limited at 60hz refresh rate, it still makes sense to have your computer generate more than 60fps.

The more fps, the less delay between what happens and what you actually see.


Thank you for reading.

Offline DorkeyDear

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Re: Soldat FPS Tool
« Reply #32 on: January 19, 2011, 07:49:33 pm »
unrelated but commenting:
I really wonder why so much people claim that the human brain can't notice framerates over 60hz.  :-\  That's so wrong!
afaik, its just about 60 Hz is where you (a human) stops noticing individual frames; anything higher makes it have a better "transition" i guess from frame to frame (although you dont see in frames :P), so it becomes smoother. (im not a reliable source, so don't quote me :P)

I don't know if this application actually helps, but i tried it once and hardly noticed a difference (if any) (that was a long time ago).

Offline Bistoufly

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Re: Soldat FPS Tool
« Reply #33 on: January 20, 2011, 09:57:17 pm »
afaik, its just about 60 Hz is where you (a human) stops noticing individual frames
There is two possibilities here:

1: I'm not human. I'm in fact a cyborg with bionic eyes coming from the future.

2: Your statement is wrong and the human brain can notice individual frames above 60hz

Still not convinced?
In this case I propose a simple test:

Plug a crt monitor: set the refresh rate to 60hz.

=> Notice the heavy flickering.

Test2: Now play soldat on that screen.
Begin at 60hz and work you way up to your max refresh rate.

=> Notice the increasing fluidity. Pay attention to the bullets. The difference is significant.