Author Topic: ctf_udan  (Read 1540 times)

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Offline thegrandmaster

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ctf_udan
« on: February 09, 2011, 07:55:04 am »
Ok, here's the basis for a ctf map, haven't added any sceneries at all yet added almost all default sceneries except one which is attached.
I just wanted some opinions about the layout and playability really.

The texture you should already have - it's used in the default Airpirates remake.

Thanks.

From: February 09, 2011, 08:06:24 am
I think the islands in the middle perhaps might need some tweaking, for there are alot of routes through that section, but whatcha think?

From: February 09, 2011, 08:33:09 am
+ alternative middle route (ctf_udan2)

From: February 09, 2011, 10:12:09 am
+ another alternative middle! ctf_udan3
« Last Edit: February 09, 2011, 11:57:46 am by thegrandmaster »
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Offline Blacksheepboy

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Re: ctf_udan
« Reply #1 on: February 09, 2011, 05:42:50 pm »
That look is legit. I respect you. Not sure about gameplay though--which is of course what really matters. I think.
« Last Edit: February 09, 2011, 05:44:31 pm by Blacksheepboy »

Offline As de Espada

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Re: ctf_udan
« Reply #2 on: February 14, 2011, 05:00:48 pm »
Nice multitexturing, movement seems good enough.

The flag area remembers me Lanuubya, and that's not good, there's only one way to the flag.
The transitions between the routes could be smoother.
And finally, spawns together with the flags are bad for gameplay, too much spawn killing.
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Offline thegrandmaster

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Re: ctf_udan
« Reply #3 on: February 14, 2011, 05:19:12 pm »
Perhaps with a fair amount of tinkering, we could make this (+Lanubya) work? and have this as a Lanubya prospective replacement/upgrade?
The flags are further back, making it harder for the hit and run approach..
As for spawn killing, I agree.. but what would you suggest? an alternative route out?
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