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Soldat Community Wiki
is the largest database containing articles and information regarding various Soldat subjects.
Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
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Inf_Hoth
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Topic: Inf_Hoth (Read 4320 times)
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Shmack.
Major(1)
Posts: 37
Inf_Hoth
«
on:
June 12, 2006, 12:59:30 am »
Well, methinks this is a good gameplay map for what it is.
I really wanted to make a good defence map for Bravo, I've done this by putting 4 Machine Guns below where Alpha has to cross to get the flag. If Bravo uses this wisely, they could be unstoppable. I've also put a small ledge in the base where a sniper could sit.
I didn't put alot of things in Alphas base, only the white flag and ofcourse some star wars tunnel things (in ground). This would provide good attacking for when the flag is coming back with someone right behind them. Also, when they have got the flag, they could throw the flag to the other side. You probably wouldn't get the score though...
The middle, is nothing. When I say nothing, there is nothing really there except snow. This provides fast access to try and get the flag, also fast access to the white flag. There is also a good spot right above the machine guns. This is for Alpha to stay, then when the moment is right, throw a grenade down there.
Alphas Base:
http://img110.imageshack.us/img110/2941/29ri1.png
Bravos base:
http://img157.imageshack.us/img157/771/31xu.png
Machine Guns (talked about in paragraph 1):
http://img157.imageshack.us/img157/2190/42mo.png
Overview of the middle:
http://img105.imageshack.us/img105/5590/16kw.png
Download:
http://m00.laughingllamas.com/fileupload/?act=dl&file=aW5mX2hvdGguemlw
«
Last Edit: June 12, 2006, 01:09:23 am by Shmack.
»
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Aoba
Major(1)
Posts: 37
Rei Ban Bombay
Re: Inf_Hoth
«
Reply #1 on:
June 12, 2006, 01:47:28 am »
After testing the map via playing and looking the overall layout via PolyWorks, I came to following conclusions:
- Not enough scenery. Even if it has to be in back level, so you cannot hide in it, there should be some scenery as it makes the map look a lot better (of course if the scenery placement has done well). Well, there are iciciles in blue base and few others but that won't do. It isn't pleasant to look or play map filled with emptiness.
- Some polygons are not connected to each other so you can see some empty "areas" in the walls. Plus, when you look the overview of map in map maker, such as PolyWorks, you can notice the huge amount of unnecessary polygons used in both bases. Try to fix that as you really won't need that many.
- The roof is in awfully high. Nobody sees the scenery used in it. Lower it significally!
- You don't need that much jets. Halve it at least.
- It looks too plain.. you just run to left in very flat ground. Put few hills to middle of map! Otherwise it's too boring.
- And please shade your map as it makes the map look way better.
I rate this map 3/10 for now. I'll hope you make improved version some day :)
«
Last Edit: June 12, 2006, 01:53:50 am by Aoba
»
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Oh la la.
Shmack.
Major(1)
Posts: 37
Re: Inf_Hoth
«
Reply #2 on:
June 12, 2006, 02:11:47 am »
Mmkay. I'll fix soem of this tomorrow.
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Deadeye Rob
Camper
Posts: 399
Re: Inf_Hoth
«
Reply #3 on:
June 16, 2006, 10:07:17 am »
Its a very basic map but i agree with Aoba, if this is a starars map 'hy does it not feel like Starwars!?' put in some alkers or even better make a polyork walker with an interior? combines close quarter fighting with open.
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Eagles_Arrows
Veteran
Posts: 1889
The Thread Killer
Re: Inf_Hoth
«
Reply #4 on:
June 16, 2006, 10:17:30 am »
It's too plain. Needs shading, more scenery, and layout modifications.
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"Sometimes it's a good day to die, sometimes it's a good day to have breakfast." - Smoke Signals
SoulSnipa
Major
Posts: 88
Re: Inf_Hoth
«
Reply #5 on:
June 16, 2006, 04:38:04 pm »
i already have an inf hoth i think, i know i have ctf_hoth and dm_hoth.
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Plonkoon
Veteran
Posts: 1022
I know Karate!....and several other Japanese words
Re: Inf_Hoth
«
Reply #6 on:
June 16, 2006, 04:57:08 pm »
Texture is annoying, and it doesn't really remind me of hoth at all, just another snow map. You should add the shield generator.
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40 Special Effects Scenery
vulbastick
Soldier
Posts: 170
Lasers From Atlantis
Re: Inf_Hoth
«
Reply #7 on:
June 18, 2006, 08:21:40 pm »
It doesnt really resemble hoth....
maybe you should play battlefront and get a good idea from that.
it need a proper base for the rebels - indoors
shield generater as plonkoon says
AT-ATs! and AT-STs!
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Find it here
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http://forums.soldat.pl/index.php?topic=250.0
|=-
Zero72
Flagrunner
Posts: 539
Re: Inf_Hoth
«
Reply #8 on:
June 18, 2006, 10:04:41 pm »
First thing that struck me about it was, as already stated, it's basically just ugly. Also looks very basic.
Logged
Bz
zt
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Official Soldat Forums
Soldat Maps & Mapmaking
CTF/INF maps
(Moderators:
Wraithlike
,
As de Espada
,
Suowarrior
)
Inf_Hoth