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The only skill you need for modding is drawing pictures like these: http://forums.soldat.pl/index.php?topic=36880.msg447391#msg447391If you can do that - consider yourself ready for modding.Modding Soldat is basically just replacing pictures. If you want, you can also play around with weapons.ini file to make weapons not only look, but also shoot differently.Download a mod as an example, look at how it was made. You'll see that it's actually rather simple.You can also take a look at this mod, maybe you'll find something you need: http://forums.soldat.pl/index.php?topic=8652.0
The M1A1 Thompson is American NOT dutchCorrected List:0. .50 Cal (Get from Dutch)1. Nambu Pistol (Get from Japanese)2. M1A1 Thompson (Get from the Americans)3. Sten MK II (Get from Dutch/ British)4. Owen Gun (Get from Australians)5. Winchester Trench Gun (the Americans)6. M1 Garand (Get from the Americans)7. Tekidanto (Japanese grenade launcher)8. Kar.98k Scooped (Get from Germans)9. Bren LMG (Get from British)For secondary weapon:- M1 Carbine (American)- Knife- Bambu Runcing (Sharpened Bamboo)- M9 Bazooka (American)
There is more to modding then JUST making interface weapons.The REAL work in a mod is the stuff that you don't see things like Sfx and Weapons .ini also the text modding is very important and takes a lot of time and care.
Quote from: MattH on March 01, 2010, 04:50:37 pmThere is more to modding then JUST making interface weapons.The REAL work in a mod is the stuff that you don't see things like Sfx and Weapons .ini also the text modding is very important and takes a lot of time and care.I think what you're talking about is leaning towards "total conversion". I'm talking about a basic weapon mod which, I think, is what Ragman wants.I wasn't referring to just modding interface weapons, but I think it's a big part of a mod. So if you can make them - everything else shouldn't be as hard (though remaking weapons.ini is a different story).Sounds are important, but they're usually found on the net or ripped from other games, and are rarely created from scratch. So it's not so much a matter of skill, as a matter of good taste and lots of googling. Sure sometimes it's a good idea to edit the sounds a bit, but you can get away without it if you find sounds that are good as they are.Text is not a big deal. If you're referring to fonts and settings - I don't think it's essential for a mod (same goes for Weapons.ini, since they almost never make it to online servers). Most mods don't mess with the text at all and they are still called "mods".What I consider a basic complete mod is:- Weapon Icons- Weapon & Grenade gfx- Weapon names- Sounds- Player skin (optional, since default player skin will fit any modern-weapons mod)