Author Topic: Need tips  (Read 2141 times)

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Offline pubby8

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Need tips
« on: April 27, 2011, 12:17:56 am »
Hello, I made a map today, but I need some tips on it.

Have not had a chance to play a game on it :(

Any help (fairness, balance, layout, etc) would be greatly appreciated.



Offline Fryer

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Re: Need tips
« Reply #1 on: April 27, 2011, 08:59:09 am »
It looks kinda different from other maps with all those narrow routes. I don't think it's a very good idea for a normal ctf game to have all routes which lead to the flag so narrow, because it would make it harder to get caps. The top spawning areas also seem to be a bit annoying because you will have to go through 2 of those narrow routes just to get to the center (and then another one to get to the other teams flag). It just seems like it would slow down the gameplay a bit too much.
For snipe & slice though it seems like it could be rather fun.

One thing I'm sure others wont like is that it has a too dark background color. I don't think it's an issue, but some people have screens/eyes that aren't compatible with such dark maps.
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Offline thegrandmaster

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Re: Need tips
« Reply #2 on: April 27, 2011, 09:11:21 am »
I'd agree with Fryer that there are alot of poly's between the spawns and the middle action area.
I also think that the lower route might not be used so much based on the positioning of the spawns. This would in turn make the middle less used = m79 fest.
I'd open up the entrances to the lower slightly to make it more accessible, make the entrances from the top to the middle a bit easier to do (maybe remove those tiny islands) and maybe make the spawn exits much wider or maybe even reposition them for easier access to the lower and upper too.

@Fryer:
Yeah, my monitor is dark.. I'll try turning the gamma up however and see if it helps.
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Offline As de Espada

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Re: Need tips
« Reply #3 on: May 10, 2011, 03:58:04 pm »
First of all spawns near the flags are bad for gameplay, because encourage spawnkilling. If you really want a spawn near that place, create a hole in the wall, or a hanging platform for it.

The thing is to put players quickly in the main action. I'll suggest removing almost completely the first hill.

Maybe add some important spawns in some route that's not that used (I don't know exactly, but maybe the "middle" one is not)

I would add a huge hill in the middle to make the lower route nearer the others, but that would make it really quicker, so just a plateau should do the trick.

Ohh, and there's that awkward island that I don't know what to do with it, because if you remove it the map will loose it's idendity.

good luck ^^ I'm sending you an img
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