Author Topic: ctf_Koruzlo *update*  (Read 5071 times)

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Offline Mr. America

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ctf_Koruzlo *update*
« on: January 13, 2007, 08:26:32 am »
Overview Download (Rar) Download (Zip)
ctf_Koruzlo is a big map (min. 4 max. 16 Player), very camperfriendly but good to run trough too.
The testers said the Layout is very good. There are a little bit too many Polys (1700 but just 303 good placed Scenerys (2 customscenerys).
The name is goodsounding aztekish nonsense ;D

check it out.
« Last Edit: January 17, 2007, 02:16:48 pm by Mr. America »

Offline ..::HHH::..

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Re: ctf_Koruzlo
« Reply #1 on: January 13, 2007, 08:45:33 am »
i love the scenery. and the shading style. the gameplay is nice to. the shading in the middle are kinda strange, but cool.
overall great map.

Offline Horve

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Re: ctf_Koruzlo
« Reply #2 on: January 13, 2007, 09:43:00 am »
maya2 anyone?
the upper route would be the least used since it is the hardest to access.
interesting texture raping.
is there no cover with the lowest runners?

Offline Mr. America

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Re: ctf_Koruzlo
« Reply #3 on: January 13, 2007, 09:59:31 am »
is there no cover with the lowest runners?
No there isn't. But (!) There are 4 times more camperspots than on the other routes!

Quote
the upper route would be the least used since it is the hardest to access.
um... there it is very easy to make many fast kickjumps

Quote
interesting texture raping.
What does that mean?
« Last Edit: January 13, 2007, 10:02:40 am by Mr. America »

Offline Leo

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Re: ctf_Koruzlo
« Reply #4 on: January 14, 2007, 04:16:34 pm »
Hmm... I would like to have this at my server but it lags horribly.

Offline Pyroguy

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Re: ctf_Koruzlo
« Reply #5 on: January 14, 2007, 10:21:39 pm »
Wow, this looks pretty nice and should play fairly well too. It reminds me of Run a lot. Now, for the eternal question; is... it... WAYPOINTED?!?

Offline Mr. America

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Re: ctf_Koruzlo
« Reply #6 on: January 17, 2007, 02:16:32 pm »
*update: now it is ^^ *

Leo: :'(  I maked this to see it on an server...

Offline ultraman

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Re: ctf_Koruzlo *update*
« Reply #7 on: January 18, 2007, 09:47:23 pm »
The map looks very nice, that shading is a bit OTT in some places but otherwise ok. Gameplay is average, as Horve (or Vig) said the upper route will never be used because it is so much easier to take the middle or lower route. The lower route is annoying because of the awkward terrain and polybugs, and the spawn areas are annoying, some of the spawn points are in really wierd places. Also, there is too much scenery set to "front" or "middle", there will be way WAY too many campers which will ruin the gameplay.
In the end, nice looks, maybe use a different shading style on your next map ;) Gameplay is ok, but the lower and upper routes are pretty nerfed, which only leaves the middle route which will be infested with campers due the front and middle postitioned scenery.
I give it 8/10 for looks and 5.5/10 for gameplay. 

Offline Avarax

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Re: ctf_Koruzlo *update*
« Reply #8 on: January 19, 2007, 04:21:28 am »
as Horve (or Vig) said the upper route will never be used because it is so much easier to take the middle or lower route.

fat disagree here, it's a great alternative route, that offers sneaking into the enemy base with a low chance to encounter enemys and gives you a big height advantage when entering the base. it's like the upper route on maya2, but much better. of course, middle will still be the main route, especially because the routes aren't really connected to each other.
the thing with the many front/middle scenerys is a big minus in my criterias, since it always annoys me if i cant see my soldier in mid-air because i'm flying through some tree -_- NEVER set trees in front/middle if it isn't totally necessary or they are thin like palms (jungletree.bmp ftw)
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Offline Mr. America

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Re: ctf_Koruzlo *update*
« Reply #9 on: January 19, 2007, 11:26:49 am »
ultraman: The upper route was planned like that. And I wanted the lower route to be a "camper"-route. So it's like this: low you camp, middle you rush and top you have few enemys -> so you can sneak into the other base!
I put much time into the gameplay but perhaps you don't see it on the screens... play it with some friends and you know what I mean ;)
And what means "OTT"?

Avarax: well... you don't like it... but I do ;D

Offline ultraman

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Re: ctf_Koruzlo *update*
« Reply #10 on: January 19, 2007, 07:35:32 pm »
OTT = Over The Top.
I still think movement is awkward due to funny terrain, maybe make it less bumpy, and more smooth and easier move along ;)

Offline Avarax

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Re: ctf_Koruzlo *update*
« Reply #11 on: January 30, 2007, 09:23:34 am »
Avarax: well... you don't like it... but I do ;D

i was actually saying that i like it -.-

Date Posted: January 20, 2007, 05:46:14 AM

Nominated for the MotW-Award #6 by Hene.ger
I like to have one Martini
Two at the very most
Three I'm under the table
Four I'm under the host

Offline Bonecrusher

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Re: ctf_Koruzlo *update*
« Reply #12 on: May 13, 2012, 01:09:01 pm »
Someone should make it a bit smoother and it would totally rock

Im chill like that

Offline NamelessWolf

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Re: ctf_Koruzlo *update*
« Reply #13 on: August 11, 2012, 08:05:24 am »
I like this map. The visuals could have been taken to a higher level with background sceneries, but everything in it looks really good already. The shading, those large hanging bridges, vegetation and the uneven terrain makes it absolutely adorable.

The three different routes are all very different from each other and they interact in an interesting way (cause of the possibility to switch between upper and middle route and to shoot between lower and middle route).

When I was new to this (a long time ago) it botherd me that I couldn't see campers hiding at the lower route, but then I learnt to spray while running. Because it is as open as it is there's always a possibility to shoot bushcampers from far away.

Actually I think this map and many others on Leo's rotation - like ctf_Silence, ctf_Festen and ctf_Conquest - should be included in the game as default maps.
« Last Edit: August 11, 2012, 08:09:05 am by NamelessWolf »

Offline Mr. America

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Re: ctf_Koruzlo *update*
« Reply #14 on: October 04, 2012, 12:26:25 pm »
Ha, I'm amazed that this old piece still gets some love  ;D I could smooth it out sometime if you'd like me to =)

Offline Bistoufly

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Re: ctf_Koruzlo *update*
« Reply #15 on: October 04, 2012, 04:30:23 pm »
Ha, I'm amazed that this old piece still gets some love  ;D I could smooth it out sometime if you'd like me to =)
I would be interested. Yes! :)