Author Topic: natsu. climbing mappack #3  (Read 2020 times)

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Offline natsu.

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natsu. climbing mappack #3
« on: April 23, 2011, 11:59:03 am »
Hello!

I want to present you my third climbing mappack,
as the previous ones, it contains ten climbing maps and one race. There's v2 of ctf_n_house (which apparently is too dark), and remake of ctf__zax_nowai or something like that.

██ ctf_n_9rooms
██ ctf_n_another
██ ctf_n_break
██ ctf_n_canion
██ ctf_n_curly
██ ctf_n_elegant
██ ctf_n_granite
██ ctf_n_house_v2
██ ctf_n_longway
██ ctf_n_nowai
██ ctf_n_reversed
██ ctf_n_symmetric
██ rce_n_maze

Overviews available always at http://natsu.cba.pl/maps/ - just enter the 'Third'. There's also an download link, but I also attached mappack to the post ;)

Hope you like it!

Offline natsu.

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Re: natsu. climbing mappack #3
« Reply #1 on: May 03, 2011, 09:53:36 am »
I would appreciate posts, opinions or annotations with regard to the mappack :)

Offline Monsteri

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Re: natsu. climbing mappack #3
« Reply #2 on: May 03, 2011, 01:58:35 pm »
I guess that this thread wasn't noticed, because of the other posts.

I aren't a climbing expert, but something I can give for the looks: Use a bit more colourful sky, in many maps of yours there's almost pure grey, which repeatedly makes it to look quite boring. You have used in all these maps only one scenery, and I guess that it's good for climbing maps to have nothing more. But so, think about the opposite colours. Like orange, blue, they would look nice together, as orange in polygons and blue in the sky.

And I do know, that the colours tell about the polygon style. Use the main colour part. If for an example you have mostly deadly polygons, use red ofc but make it slightly into more orange (if we are using the orange-blue example).

I hope that I was clear enough to be understood ;)
Sorry if I'm insolent.

Offline natsu.

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Re: natsu. climbing mappack #3
« Reply #3 on: June 27, 2011, 01:28:29 pm »
bump