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ctf_Mothx
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Topic: ctf_Mothx (Read 2136 times)
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AdamD
Major
Posts: 96
hi its me your IRC pal dicko
ctf_Mothx
«
on:
December 01, 2011, 11:32:46 am »
any crits, feedback etc very much appreciated. isn't coloured or anything (except to indicate polygon types)
theres a few pixels showing which have been fixed since this picture was taken
flags are on the lower polys in bases (hidden behind a spawn)
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vam; dicko
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zakath
Inactive Soldat Developer
Veteran
Posts: 1224
Re: ctf_Mothx
«
Reply #1 on:
December 01, 2011, 11:35:42 am »
top seems kinda akward except for maybe throwing flag top if you are escaping mid and dieing assuming that middle upper poly is opc.
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#soldat.mapping - #soldat.inc - #soldatladder - #soldat.gather.nordic
AdamD
Major
Posts: 96
hi its me your IRC pal dicko
Re: ctf_Mothx
«
Reply #2 on:
December 01, 2011, 11:38:31 am »
yeah the up route is giving me a few problems, i dont want to make the entrances too wide but on the other hand i want it fast flowing.
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vam; dicko
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As de Espada
Moderator
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Posts: 1493
Mapper
Re: ctf_Mothx
«
Reply #3 on:
December 01, 2011, 01:17:00 pm »
spawns together with the flags will make this map a spawnkilling fest
add medkits below the flag, it will make that route more usefull, and maybe put the flag a little closer that route's entrance
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ctf_FastMade
machina
Soldat Beta Team
Veteran
Posts: 1117
The world isn't nice. Why should I be...?
Re: ctf_Mothx
«
Reply #4 on:
December 29, 2011, 07:18:35 am »
Looks huge. Was it formed for Leo's CTF 8v8? ;P
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Official Soldat Forums
Soldat Maps & Mapmaking
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ctf_Mothx