Poll

Would a 'realistic'/adaptable weather

own
suck
not make a difference
Hey, i dont even render weather effects

Author Topic: "Realistic" weather adjustment...  (Read 6494 times)

0 Members and 1 Guest are viewing this topic.

Offline The Red Guy

  • Flagrunner
  • ****
  • Posts: 751
Re: "Realistic" weather adjustment...
« Reply #20 on: August 19, 2006, 12:19:10 am »
The more suggestions I see in this forum, the more I think of Worms World Party and Worms 3D. >.<

Offline n2j3

  • Soldier
  • **
  • Posts: 152
    • soldat.gr
Re: "Realistic" weather adjustment...
« Reply #21 on: August 19, 2006, 04:03:43 pm »
^Red guy,my reference: Animal Crossing. So stop name-dropping turn-based games.
Seems that what i originally said wasn't clear, and that possibly "realistic" is the wrong word to use.. There's no need for any servers to update weather effects etc, or any RS-232 communicating with a thermometer somewhere in your rooftop etc. I'm talking about simple "pre-rendered"/pre-installed things that would run on the client-side (i.e. on your computer) just by consulting the calendar. So basically 4 different settings for 4 seasons (with possibly a southern-northern hemisphere variation). No lag (no more than the actual snow-rain in maps) , no extra packets to travel.