Author Topic: CraggyOne  (Read 3157 times)

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Offline chakapoko maker

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CraggyOne
« on: February 06, 2012, 03:39:16 am »
CraggyOne
By chakapoko maker
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It is an experimental map that has the transparent polygon as the cave background.


(^Click To Get Hard^)

Screenshots:



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See more maps by chakapoko maker

Hosted by jrgp's Soldat Mapping Showcase.

It could be something new though I don't know the late scene of Soldat mapping. 70% opacity polygons as the cave background makes handmade lightings and shadows. I think it's good to see, bad to play somehow :|

If your PC does't support transparency(old ATI card?) the cave would be tons of "Doesn't collide" polygon.

Bot works. Have fun.

Offline VirtualTT

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Re: CraggyOne
« Reply #1 on: February 24, 2012, 10:39:34 am »
That cave creeps me out. It's a kind of place that is not easy to get out from. The player sitting on top of the middle hill easily controls all the exits and this possibly leads to a stalemate.
Also semi-transparent polygons on top of players don't look very good. Have you considered making background scenery out of them?

Offline chakapoko maker

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Re: CraggyOne
« Reply #2 on: February 24, 2012, 11:28:08 am »
Also semi-transparent polygons on top of players don't look very good. Have you considered making background scenery out of them?
I thought the transpalent poly was not a good choice but I still considered it would be dark in a cave. I know a map is not the mirror of reality somewhat. As it's written, this is a practice of PolyWorks to me. And it has been done almost so I will exchange the poly for background scenery, though I'm not liking a wallpapered map as you perhaps know.

About the exits from the cave, it will be a solve so that I make a roof or something "Only bullets collides"  at the openings or another route to the end of map.