Author Topic: ctf_RA  (Read 2146 times)

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Offline Deadpool

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ctf_RA
« on: March 09, 2012, 09:11:14 am »


Simple explanation of the map tactic:

Still not sure if playing this map will work out, but as it's easy to rush from low, climb up the bridge and block the flagger it shouldn't be really a problem.

« Last Edit: March 09, 2012, 09:12:54 am by Deadpool »

Offline Blue-ninja

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Re: ctf_RA
« Reply #1 on: March 09, 2012, 10:54:22 am »
I think this will do ctf_Triumph justice

But we shall see. Good job putting this idea out there :)

Offline jrgp

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Re: ctf_RA
« Reply #2 on: March 11, 2012, 08:16:12 pm »
eh I don't like how the opposing teams can't shoot through the bridges.

Some of the best parts of Soldat is sniping people escaping under bridges or missing when trying to do so.
There are other worlds than these

Offline As de Espada

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Re: ctf_RA
« Reply #3 on: March 11, 2012, 09:30:55 pm »
new concept! very nice. I played a little and seems very good.
I like what you did in the bridges mixing only players collide with only team bullets collide, so the bridge itself won't block horizontal shots.

problems:
the flag doesn't fall from the bridge, and can get stuck in the air, below the bridge.
your bridge is too thin, nades are trespassing it (from above)
the outer polys can be DC, and the whole it needs texture stretching.

keep mapping
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline Deadpool

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Re: ctf_RA
« Reply #4 on: March 17, 2012, 07:33:00 am »
the flag doesn't fall from the bridge, and can get stuck in the air, below the bridge.

Yea, I forgot about it and had no clue weapons will get stuck below the bridges as well.
Well anyway, fixed.


problems:
your bridge is too thin, nades are trespassing it (from above)

It wasn't bridge fault, just these colliders blocking bullets of one team. They were too thin. Now they're not. You can redownload the map.
« Last Edit: March 18, 2012, 04:01:52 am by Deadpool »

Offline jrgp

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Re: ctf_RA
« Reply #5 on: March 17, 2012, 08:35:54 am »
I don't know why I can't edit this map on TMS and reupload it, so for now I'm uploading this on speedyshare.

It'd be great if you could tell me what the error message TMS is giving you when you try to reupload. Furthermore, if you can't use TMS, you should instead use forum attachments rather than some free upload service that will indefinitely delete your files.
There are other worlds than these

Offline Deadpool

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Re: ctf_RA
« Reply #6 on: March 17, 2012, 12:26:39 pm »
It'd be great if you could tell me what the error message TMS is giving you when you try to reupload.

"No files updated". I even tried to reupload only PMS file instead of whole rar folder and still the same. When I'm trying to put there this RA map again as the new one, I've got "Archive file definitely too big" when it's not big at all.
« Last Edit: March 17, 2012, 12:29:00 pm by Deadpool »

Offline jrgp

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Re: ctf_RA
« Reply #7 on: March 17, 2012, 06:04:24 pm »
It'd be great if you could tell me what the error message TMS is giving you when you try to reupload.

"No files updated". I even tried to reupload only PMS file instead of whole rar folder and still the same. When I'm trying to put there this RA map again as the new one, I've got "Archive file definitely too big" when it's not big at all.

Please try now.
There are other worlds than these

Offline Deadpool

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Re: ctf_RA
« Reply #8 on: March 18, 2012, 04:02:52 am »
It'd be great if you could tell me what the error message TMS is giving you when you try to reupload.

"No files updated". I even tried to reupload only PMS file instead of whole rar folder and still the same. When I'm trying to put there this RA map again as the new one, I've got "Archive file definitely too big" when it's not big at all.

Please try now.

Ok it works now, thanks. If anyone wants to check the map, go ahead.