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Dunno how did it look in 1.2.1... Got some screens?
[Info] Name=Default mod 1.2.1 Version=0 [USSOCOM] Damage=190 FireInterval=12 Ammo=12 ReloadTime=65 Speed=180 BulletStyle=1 StartUpTime=0 Bink=4 MovementAcc=1 [Desert Eagles] Damage=210 FireInterval=22 Ammo=7 ReloadTime=90 Speed=190 BulletStyle=1 StartUpTime=0 Bink=7 MovementAcc=1 [HK MP5] Damage=120 FireInterval=6 Ammo=30 ReloadTime=105 Speed=190 BulletStyle=1 StartUpTime=0 Bink=2 MovementAcc=1 [Ak-74] Damage=122 FireInterval=10 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=3 MovementAcc=1 [Steyr AUG] Damage=80 FireInterval=7 Ammo=30 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=2 MovementAcc=1 [Spas-12] Damage=130 FireInterval=32 Ammo=7 ReloadTime=175 Speed=140 BulletStyle=3 StartUpTime=0 Bink=10 MovementAcc=1 [Ruger 77] Damage=252 FireInterval=30 Ammo=4 ReloadTime=75 Speed=330 BulletStyle=1 StartUpTime=0 Bink=15 MovementAcc=3 [M79] Damage=160000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=115 BulletStyle=4 StartUpTime=0 Bink=30 MovementAcc=3 [Barret M82A1] Damage=495 FireInterval=240 Ammo=10 ReloadTime=300 Speed=550 BulletStyle=1 StartUpTime=0 Bink=80 MovementAcc=6 [FN Minimi] Damage=100 FireInterval=9 Ammo=50 ReloadTime=250 Speed=270 BulletStyle=1 StartUpTime=0 Bink=3 MovementAcc=2 [XM214 Minigun] Damage=55 FireInterval=4 Ammo=100 ReloadTime=366 Speed=290 BulletStyle=1 StartUpTime=50 Bink=1 MovementAcc=1 [Flamer] Damage=1000 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=2 MovementAcc=1 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=3 MovementAcc=1 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=36 Speed=180 BulletStyle=8 StartUpTime=0 Bink=3 MovementAcc=1 [Combat Knife] Damage=210000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [Chainsaw] Damage=2100 FireInterval=4 Ammo=30 ReloadTime=70 Speed=70 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [M72 LAW] Damage=150000 FireInterval=60 Ammo=1 ReloadTime=600 Speed=230 BulletStyle=12 StartUpTime=0 Bink=20 MovementAcc=1 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=2 MovementAcc=1 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 [Stationary Gun] Damage=200 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1
Quote from: machina on April 21, 2012, 05:49:49 amDunno how did it look in 1.2.1... Got some screens?You mean how the balance looked? If so, here is its... Code: [Select] [Info] Name=Default mod 1.2.1 Version=0 [USSOCOM] Damage=190 FireInterval=12 Ammo=12 ReloadTime=65 Speed=180 BulletStyle=1 StartUpTime=0 Bink=4 MovementAcc=1 [Desert Eagles] Damage=210 FireInterval=22 Ammo=7 ReloadTime=90 Speed=190 BulletStyle=1 StartUpTime=0 Bink=7 MovementAcc=1 [HK MP5] Damage=120 FireInterval=6 Ammo=30 ReloadTime=105 Speed=190 BulletStyle=1 StartUpTime=0 Bink=2 MovementAcc=1 [Ak-74] Damage=122 FireInterval=10 Ammo=40 ReloadTime=150 Speed=240 BulletStyle=1 StartUpTime=0 Bink=3 MovementAcc=1 [Steyr AUG] Damage=80 FireInterval=7 Ammo=30 ReloadTime=115 Speed=260 BulletStyle=1 StartUpTime=0 Bink=2 MovementAcc=1 [Spas-12] Damage=130 FireInterval=32 Ammo=7 ReloadTime=175 Speed=140 BulletStyle=3 StartUpTime=0 Bink=10 MovementAcc=1 [Ruger 77] Damage=252 FireInterval=30 Ammo=4 ReloadTime=75 Speed=330 BulletStyle=1 StartUpTime=0 Bink=15 MovementAcc=3 [M79] Damage=160000 FireInterval=6 Ammo=1 ReloadTime=180 Speed=115 BulletStyle=4 StartUpTime=0 Bink=30 MovementAcc=3 [Barret M82A1] Damage=495 FireInterval=240 Ammo=10 ReloadTime=300 Speed=550 BulletStyle=1 StartUpTime=0 Bink=80 MovementAcc=6 [FN Minimi] Damage=100 FireInterval=9 Ammo=50 ReloadTime=250 Speed=270 BulletStyle=1 StartUpTime=0 Bink=3 MovementAcc=2 [XM214 Minigun] Damage=55 FireInterval=4 Ammo=100 ReloadTime=366 Speed=290 BulletStyle=1 StartUpTime=50 Bink=1 MovementAcc=1 [Flamer] Damage=1000 FireInterval=6 Ammo=200 ReloadTime=5 Speed=105 BulletStyle=5 StartUpTime=0 Bink=2 MovementAcc=1 [Rambo Bow] Damage=1200 FireInterval=10 Ammo=1 ReloadTime=25 Speed=210 BulletStyle=7 StartUpTime=0 Bink=3 MovementAcc=1 [Flamed Arrows] Damage=800 FireInterval=10 Ammo=1 ReloadTime=36 Speed=180 BulletStyle=8 StartUpTime=0 Bink=3 MovementAcc=1 [Combat Knife] Damage=210000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=60 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [Chainsaw] Damage=2100 FireInterval=4 Ammo=30 ReloadTime=70 Speed=70 BulletStyle=11 StartUpTime=0 Bink=0 MovementAcc=1 [M72 LAW] Damage=150000 FireInterval=60 Ammo=1 ReloadTime=600 Speed=230 BulletStyle=12 StartUpTime=0 Bink=20 MovementAcc=1 [Punch] Damage=33000 FireInterval=6 Ammo=1 ReloadTime=3 Speed=50 BulletStyle=6 StartUpTime=0 Bink=2 MovementAcc=1 [Grenade] Damage=150000 FireInterval=80 Ammo=1 ReloadTime=20 Speed=50 BulletStyle=2 StartUpTime=0 Bink=0 MovementAcc=1 [Stationary Gun] Damage=200 FireInterval=10 Ammo=100 ReloadTime=366 Speed=360 BulletStyle=14 StartUpTime=0 Bink=0 MovementAcc=1
For those who don't want to read the whole weapons.ini and compare,* All guns hit harder.* Socom shoots slower (1 bullet less per second).* Aug had 30 instead of 25 ammo.* It was possible to reload and fire Spas at the same time (I think).* Ruger was a lot faster to shoot and reload.* Barrett had no startup delay, 300 tick reload instead of 70.* Minigun had more startup, slower ROF, slower reload.* Knife throws were automatically at full strength and thrown faster.* Chainsaw had ammo limit(need to reload too), not 1-hit against legs and 4 fireinterval instead of 1.* LAW had no startup, but double the reload and a 1 second long fireinterval.* I heard that you couldn't backflip in 1.2