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Thats an interesting idea. These polys could also be non-collideable, so you'd regenerate jets while being inside them, not on top. This way you could make a low-jet map, but add a few spots where you could float infinitely. It would open up some interesting possibilities.
Ideas:recover your jet fastergive you extra jet from the maximum. (let's say a fixed value of 50, which is a little more than very low jets).P.p.s.:the "extra" jet would be a fixed amount, like 50. It would not be determined by the map file (or maybe it could?). So a fully "charged" player would have 50 of jet in a map with no jets
Quote from: L[0ne]R on March 10, 2012, 02:15:34 pmThats an interesting idea. These polys could also be non-collideable, so you'd regenerate jets while being inside them, not on top. This way you could make a low-jet map, but add a few spots where you could float infinitely. It would open up some interesting possibilities.AWESOME! this would be very very interesting! it would form something like a path in the air
How about a map optional feature for jets that makes them not regenerate on their own to begin with? Combine it with this idea and seeking for jets would become a fundamental part of gameplay unlike some silly and dispensable ideas about being able to fly a little bit more or regenerate jets a little bit faster in certain areas.