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Throwing a nade at the space directly between two polygons will still cause it to bug its way through them, but I'm planning on fixing that bug as well. The bug I fixed was when you're standing very close to a thin wall and throw a nade against it, it would cause the nade to spawn or the other side of the wall (as if it goes through it.) After I fixed it, some people informed me that this bug was widely used in RSCS, so I hope that there are more people that support the bug fix than there are people abusing bugs in RSCS...