Author Topic: Devlog update (2012-05-13) New version and what's next  (Read 8483 times)

0 Members and 1 Guest are viewing this topic.

Offline duz

  • Flagrunner
  • ****
  • Posts: 586
  • Old nick: HunterZ
Re: Devlog update (2012-05-13) New version and what's next
« Reply #20 on: May 15, 2012, 12:54:16 pm »
Good. gj
2002-2007 / 2009-2012
HunterZ The Movie I / II / III
Awards

Offline Mittsu

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 617
Re: Devlog update (2012-05-13) New version and what's next
« Reply #21 on: May 15, 2012, 01:16:55 pm »
last time we discussed this in R/S CS the opinions varied, i can't say if there are more players for it or against it, all i know is that it will change the mode a lot. It wouldn't be necesserily a bad thing, but the map structure favors camping and the nade bug was decreasing that camping a lot (by throwing the nades at the campers through the walls). But obviously this is a bug and fixing it is completely understandable and acceptable for me. Anyway, this is huge news for R/S CS players and it needed some clarification :)
« Last Edit: May 15, 2012, 01:18:38 pm by Mittsu »
Realistic-Soldat.net
<+elerok> soldat is dead
<+AThousandD> shit happens

Offline Bistoufly

  • Soldat Beta Team
  • Flagrunner
  • ******
  • Posts: 782
Re: Devlog update (2012-05-13) New version and what's next
« Reply #22 on: May 15, 2012, 02:49:52 pm »
I just asked RoadRunner and Fexo about that, they're both 2x Champion in R/S CS, And its fine for them, So fix it :)

Offline Falcon`

  • Flagrunner
  • ****
  • Posts: 792
  • A wanted lagger
Re: Devlog update (2012-05-13) New version and what's next
« Reply #23 on: May 15, 2012, 04:55:46 pm »
Throwing a nade at the space directly between two polygons will still cause it to bug its way through them, but I'm planning on fixing that bug as well. The bug I fixed was when you're standing very close to a thin wall and throw a nade against it, it would cause the nade to spawn or the other side of the wall (as if it goes through it.) After I fixed it, some people informed me that this bug was widely used in RSCS, so I hope that there are more people that support the bug fix than there are people abusing bugs in RSCS... :|

it's relatively realistically abused by tw mappers though...
If you're not paying for something, you're not the customer; you're the product being sold.
- Andrew Lewis

Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.

Offline As de Espada

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1493
  • Mapper
    • My maps
Re: Devlog update (2012-05-13) New version and what's next
« Reply #24 on: May 15, 2012, 05:54:11 pm »
Fryer, suggest to put that bug fix as an option, so the RS servers may still use it (and make it default that R/S don't have this fix and the other types of game have it)
All my maps | my latest map: SoldatX Racing Mappack
me making a map on youtube: ctf_FastMade

Offline DorkeyDear

  • Veteran
  • *****
  • Posts: 1507
  • I also go by Curt or menturi
Re: Devlog update (2012-05-13) New version and what's next
« Reply #25 on: May 16, 2012, 06:17:53 am »
At least when I played R/S (non-CS usually), I purposely avoided abusing the nade-through-poly since I always thought of it as cheating :P I don't think it should be an option for the fix. That is just my opinion, though.

Offline machina

  • Soldat Beta Team
  • Veteran
  • ******
  • Posts: 1117
  • The world isn't nice. Why should I be...?
Re: Devlog update (2012-05-13) New version and what's next
« Reply #26 on: May 16, 2012, 06:31:07 am »
It's fixed or it's part of game. You gotta decide now. I think it should be removed.

Offline DutchFlame

  • Camper
  • ***
  • Posts: 363
Re: Devlog update (2012-05-13) New version and what's next
« Reply #27 on: May 16, 2012, 12:21:08 pm »
its a bug and cs/rs is abusing it, how should this be allowed

Offline Furai

  • Administrator
  • Veteran
  • *****
  • Posts: 1908
    • TransHuman Design
Re: Devlog update (2012-05-13) New version and what's next
« Reply #28 on: May 16, 2012, 12:51:29 pm »
Wallnade should be fixed.
"My senses are so powerful that I can hear the blood pumping through your veins."