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Then I would like to point something very important out: Certain fireintervals will cause your bullets to naturally spread (I should note that it starts happening at fireinterval 8 and below, with 8 being extremely bugged when you crouch). I consider this, along with the odd inaccuracy when you initially go crouch/prone, an old bug related to animations.The most obvious in-game example of what I've described above can be seen in the Steyr Aug's fireinterval 7. Your first shot always goes straight, but the 2nd shot onwards always angles slightly upwards. A not so obvious example would be MP5's fireinterval 6: your shots always alternate up and down.If you wish to add this BulletSpread function, then the above should be addressed as well.
Quote from: STM1993 on June 16, 2012, 06:56:05 pmThen I would like to point something very important out: Certain fireintervals will cause your bullets to naturally spread (I should note that it starts happening at fireinterval 8 and below, with 8 being extremely bugged when you crouch). I consider this, along with the odd inaccuracy when you initially go crouch/prone, an old bug related to animations.The most obvious in-game example of what I've described above can be seen in the Steyr Aug's fireinterval 7. Your first shot always goes straight, but the 2nd shot onwards always angles slightly upwards. A not so obvious example would be MP5's fireinterval 6: your shots always alternate up and down.If you wish to add this BulletSpread function, then the above should be addressed as well.I've looked into this, and couldn't figure out how to solve it without disabling the recoil animation altogether, which is unpreferable. The problematic recoil animation is "odrzut2.poa". If someone were to help us solve it by making all bullets shoot straight for all FireInterval values we would be most grateful. =)A .poa file editor can be found here:http://forums.soldat.pl/index.php?topic=76.msg473843#msg473843
Yes, that is what I meant. I believe making rugers fireinterval higher and balance it's damage very carefully could fix it - forcing players to not go straight up vs autos.Otherwise changing the formula to (Constant+playerspeed)*bulletdamage/1000, where constant is a value similar to the bullets initial speed.
Are you honestly trying to say ruger is overpowered? It has like the lowest usage of any gun apart from deagles, and is incredibly hard to use in competitive matches.
Your argument seems somewhat strange, of course ruger is overpowered if the player is not being shot at and can hide behind polygons constantly. I could make the same argument about spas - It is the best gun in the game because it kills the fastest and most accurately when 2 players are right next to each other, but it's not really important in terms of balance. Weapon balance should take into account every possible situation, and Autos are still the most useful in the most situations."I honestly find it very hard to understand the claim that Ruger isn't overpowered especially against Deagles - which just has bigger magazine as it's only benefit over Ruger."Once again, I could take another gun and compare it to Deagles and get the same conclusion, you can't just pull random scenarios out and claim a gun is overpowered because it's good in that scenario.I don't think it's a good idea to balance guns based on their "maximum potential". Rather some function of maximum potential, reliability and map control would be a good indicator of overall weapon "power".
Quote from: Zero Static on June 18, 2012, 07:11:29 amYour argument seems somewhat strange, of course ruger is overpowered if the player is not being shot at and can hide behind polygons constantly. I could make the same argument about spas - It is the best gun in the game because it kills the fastest and most accurately when 2 players are right next to each other, but it's not really important in terms of balance. Weapon balance should take into account every possible situation, and Autos are still the most useful in the most situations."I honestly find it very hard to understand the claim that Ruger isn't overpowered especially against Deagles - which just has bigger magazine as it's only benefit over Ruger."Once again, I could take another gun and compare it to Deagles and get the same conclusion, you can't just pull random scenarios out and claim a gun is overpowered because it's good in that scenario.I don't think it's a good idea to balance guns based on their "maximum potential". Rather some function of maximum potential, reliability and map control would be a good indicator of overall weapon "power".It wasn't the only argument, it was only a part of it, explaining why the matter is not only about the WM, but rather also about the fundamental aspect of how the weapon works as and how it is being used which makes it very hard to balance. On the other hand, 2 shot kiling Ruger is a real beast because of high maximum potential and lowering the maximum potential by increasing the fireinterval makes it even more riskier because a missed shot is much more critical. On the other hand, 3 shot killing ruger gets very limited by it's 4 bullet magazine.Of course weapon maximum potential should be taken into account, that's what ultimately dictates what weapon people use. In general, people pick the weapon they believe they kill the fastest with. Although aiming for maximum potential can be risky, e.g. the difference between maximum potential and sustained performance is far greater with weapons which shoot less often, are harder to hit with etc. The differece between sustained performance and maximum potential is quite low for autos, while it's higher for semi-autos and especially 1shot weapons - this is why usage patterns differ among gather and "serious" games even thoug most of the playerbase remains the same.I'm still wondering that if Ruger isn't considered to be overpowered, why is it used so much in gathers where people mainly practice their skills? What are the negative sides of Ruger apart from small magazine?
maybe it's the netcode
Quote from: Adam on June 18, 2012, 11:23:22 ammaybe it's the netcodemaybe it's youI totally second what Clawbug said about the ruger's 1vs1 potential. I'm using it pretty much all the time and the only weapon I can think of that might be able to beat it is the barrett. Also the OP minimi of the previous versions used to be a tough opponent but not anymore.
negative side of ruger: takes almost always(like always) 3 shots to kill even if it's head and bodySmall magazine makes it difficult to even get a double without nade when it takes 3-4 shots to killmaybe it's the netcode but i think the ruger is really underpowered i haven't seen people even using ruger in gathers/cws cause of its difficulty the only way you can really own with ruger is if you always hover with it and hope no one eats -bad english ftw
Last 14 days of #soldat.gather (1.6.3)Code: [Select]Ruger 77 23200 17%Steyr AUG 21294 16%Spas-12 20898 16%HK MP5 16865 13%Ak-74 12144 9%M79 11410 9%Barrett M82A1 10717 8%Desert Eagles 8090 6%FN Minimi 7824 6%XM214 Minigun 225 0%Combat Knife 13404 62%LAW 6597 31%USSOCOM 1131 5%Chainsaw 348 2%Grenade 36083 19% (of total)Hands 2409 1%
Ruger 77 23200 17%Steyr AUG 21294 16%Spas-12 20898 16%HK MP5 16865 13%Ak-74 12144 9%M79 11410 9%Barrett M82A1 10717 8%Desert Eagles 8090 6%FN Minimi 7824 6%XM214 Minigun 225 0%Combat Knife 13404 62%LAW 6597 31%USSOCOM 1131 5%Chainsaw 348 2%Grenade 36083 19% (of total)Hands 2409 1%
Quote from: Adam on June 18, 2012, 11:23:22 amnegative side of ruger: takes almost always(like always) 3 shots to kill even if it's head and bodySmall magazine makes it difficult to even get a double without nade when it takes 3-4 shots to killmaybe it's the netcode but i think the ruger is really underpowered i haven't seen people even using ruger in gathers/cws cause of its difficulty the only way you can really own with ruger is if you always hover with it and hope no one eats -bad english ftw So let's see:Quote from: 13th_account on June 11, 2012, 09:15:36 amLast 14 days of #soldat.gather (1.6.3)Code: [Select]Ruger 77 23200 17%Steyr AUG 21294 16%Spas-12 20898 16%HK MP5 16865 13%Ak-74 12144 9%M79 11410 9%Barrett M82A1 10717 8%Desert Eagles 8090 6%FN Minimi 7824 6%XM214 Minigun 225 0%Combat Knife 13404 62%LAW 6597 31%USSOCOM 1131 5%Chainsaw 348 2%Grenade 36083 19% (of total)Hands 2409 1%Then, you sir dare to question Dusty's gather or clanwar experience?(Who btw has been active in the scene since 2006) Honestly now.
yea now you should check which one of them actually did good in gathers